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Basanovbeni's avatar
6 years ago

BT-1 and 0-0-0 Kit ideas.

Well, since I discovered that you can submit potential Kit ideas for yet-to-be characters and reworks, I thought of maybe submitting some of my own work.

I am Particularily fond of BT-1 and 0-0-0 because they are the most extreme Dark-Side versions of C-3P0 and R2-D2. So I tried to embody that as much as it could be done while trying not to neglect a lore-to-gameplay powerfantasy. Enjoy!

(Oh yeah, here's their looks BTW.)


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BT-1

Roles: Dark Side, Droids, Empire, Attacker

Description: Brutal and Savage Droid Attacker who severely punishes enemies for being ignored.


(BASIC): Superior Offensive Initiative
BT-1 deals special damage to target enemy and deals +25% increased damage per stack of "Torture" on target Enemy. This Ability cannot be evaded or countered. If BT-1 deals damage on an enemy with no stacks of Torture, he will gain Offense up for 1 turn and +30% Turnmeter.

(SPECIAL): Discharge all Weapons (6 turn CD)
BT-1 deals special damage to all enemies and deals Bonus Damage to the Primary Target based on 5% of their Maximum Health for each stack of "Torture" on the field. For each evaded Attack or defeated Enemy Unit, This Ability permanently increases it's non-health based damage by 1%. For each Critical strike dealt, this Ability reduces it's cooldown by 1.

(SPECIAL): Psychotic Rampage (3 turn CD)
BT-1 applies Max. Health down for 2 turns on Target Enemy then deals Special Damage. For each time this Ability is used and target Enemy survives, it's damage is increased by 10%(Stacking) until the end of the Encounter.

(UNIQUE): Blastromech Prototype-1
BT-1 is immune to Cooldown increases and Ability Blocks. If BT-1 is targeted with any Ability that would defeat him, while above 20% Max. Health, he will instead lose 15% Max. Health (Which Ignores Protection) (Does not negate Instant-Death Abilities).(Zeta) Afterwards, BT-1 will immediately gain a Bonus Turn, reset his Cooldowns and his next special Ability will deal +75% Damage.

(UNIQUE): Tag-team Psychos
BT-1 permanently gains +10% Critical Damage and 3% Critical chance whenever 0-0-0 loses stealth. (Zeta) If 0-0-0 is defeated, BT-1 resets all his cooldowns, gains an extra turn and will deal double damage on his next Ability.

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So, a few questions will very likely arise. What's "Torture" for starters? Well, that Mechanic is explained in the next kit, for 0-0-0.

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0-0-0

Roles: Dark Side, Droids, Empire, Support

Description: Savage Droid Supporter who inflicts "Torture" on Enemies and punishes being Ignored


(BASIC): Superior Tactics-Prevention
0-0-0 inflicts a Stack of "Torture" on the target Enemy for 3 turns and grants all Empire allies 5% Turnmeter. Droid allies gain 5% Turnmeter and Offense up until Triple Zero's next turn.

TORTURE: -15% Offense and -10% critical chance per stack. (Caps at 3 stacks). At 3 stacks, Enemies are Immune to healing and will take 25% of the negated healing as Damage which cannot be reduced. Whenever "Torture" gets Cleansed, apply Daze for 1 turn. If 3 Stacks are removed at once, Daze cannot be resisted or removed.

(SPECIAL): Dissection (5 turn CD)
0-0-0 gains Potency Up for 2 turns, uses his Basic Ability 3 times on target Enemy then calls one random other Empire or Droid Allies to assist per enemy Unit with 2 or more Stacks of "Torture" which deal 25% reduced Damage. For each Stack of "Torture" resisted, reduce this Ability's cooldown by 1.

(UNIQUE): 3P0-Alpha Unit
0-0-0 possesses +10% Potency for each Stack of Torture on the field and gains +20 speed for each Enemy with Maximum Stacks. (Zeta) Additionally, as long as 0-0-0 is active, Empire and Droid allies gain 0-0-0's Potency Bonus aswell and gain +5% Tenacity per Stack of "Torture" on the Field.

(UNIQUE): Tag-team Psychos
Triple Zero is stealthed at the beginning of each Encounter and ignores Taunt as long as there is one active other Droid Ally.

As long as BT-1 is active: whenever 0-0-0's stealth is disspelled, he will immediately regain Stealth for 1 Turn which ignores Buff Immunity. (Zeta) Whenever BT-1 uses his Basic Ability during his turn or through 0-0-0's Out-Of-Turn call, 0-0-0 has a 100% chance to Assist once.

If 0-0-0 is the last Ally Unit standing, he will flee the Battle.

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Well, I hope that, for the few that are interested in these kind of posts, that they enjoyed the long read. Feedback is always welcome and I will do my best to Answer questions as soon as possible.
  • Oh I definetly will make more. I have been making kits for different characters for quite a while now on a Discord server specifically created for this. I even designed a full new raid.
    So you can expect posts from me to increase in numbers. But I will take a few days inbetween posting as to prevent spam.
    And I will note that I don't need to address the characters in special Abilities. It's a habit I still battle.