"Velocitious;1006980" wrote:
Basic - Instantly defeat target enemy. This attack can't be evaded and enemies defeated by this ability can't be revived.
Special - Instantly defeat all enemies. This attack can't be evaded and enemies defeated by this ability can't be revived. This ability does not start on cooldown.
Leader - Sith allies gain 9999999999999 Speed, Offense, Defense, Evasion, Health Steal, Critical Chance, Critical Damage, and Max Health. Sith allies also gain 100% Turn Meter at the start of each encounter.
Unique - Darth Maul gains 100% Turn Meter at the start of each encounter, at the end of his turns, and whenever a unit is defeated.
Im ok with this, its a little underpowered though. Maybe if we zeta his unique it should add at the start of all his turns reduce all enemies turn meter to 0, this effect cannot be resisted.