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- I got 4 deployable cooldown disks in Sector One and another in Sector 2 ?
- I got a rock.
- This marks my first Conquest I didn’t get Offensive Buffs and Deployable Cooling Systems in the first half sector... I just got a blue Amplify Agony and a blue Ruthless Debillitation. I’ll take it!
Did find one in Sector Two, though. - pm001134 years agoSeasoned NewcomerI've probably had one of the best starts in conquest this time around on data discs.
I've only done sector one but I've already got some decent blue ones "Nauros;c-2251250" wrote:
"Kyno;c-2251080" wrote:
"Nauros;c-2251051" wrote:
"Kyno;c-2251047" wrote:
"Nauros;c-2251046" wrote:
"Jefferx;c-2251042" wrote:
I have already 2 of them in the two first disk node of sector 1. They are still there!
Which is, frankly, surprising. The JKL thing needed to be resolved asap even at the cost of breaking the game, but this is allowed to stay even though it is just as game-breaking.
in all fairness, this is only in Conquest (not the whole game "breaking") and the JKL thing was affecting the whole game outside of Conquest(so actually "game breaking")
That is why it was canceled. The actual JKL issue of being able to drop a teams speed extremely low was not resolved ASAP, it was allowed to runt he whole conquest when it was discovered.
Wait, it was affecting stuff outside Conquest even before the fix? I thought that it was isolated too and only started causing trouble after the first swing at resolving it. I was under the impression that the main reason why JKL was investigated in the first place was that he made Conquest too easy, which the cooling systems + buffs + Vader/Yoda combo does too.
you said the JKL thing was resolved ASAP - the original issue was not resolved ASAP, he was able to reduce the speed way lower than intended through the first 2 runs. (this was not "game breaking" as it was localized to conquest)
what was resolved ASAP was the fix that having an effect on places other than Conquest and causing it to not apply his leadership normally, for example in the TB running at the time (this one is actually game breaking, as it effecting the whole game not just conquest)
not sure if that clears things up at all.
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the difference between the JKL thing and the cooling system thing is that the cooling system thing loses effectiveness as you use stamina. Not sure it works in the 5 min timer when you get low on stamina. This follows the general setup for conquest.
the JKL thing improved and could be used at 1% stamina as long as you had any decent supporting rolls. This doesn't follow the general setup for conquest.
I see, I guess I wasn't clear enough, and as usual (my problem, not yours), you took the explanation I didn't mean. Gotta work on that...
So, to be clear, loops and other extremely powerful interactions are fine as long as stamina is still a limiting factor?
That seems to be the case at this time, but they also have not released the full set of changes they plan, so they may address this in the next update to Conquest. I was in part just pointing out that it's not as game breaking because it doesnt trivialize the mode (as much) due to stamina. I.e. - you cant beat the whole thing only using those teams that can make a loop. Also, it doesnt affect any other game mode, and to some extent that can also make certain feats harder. I believe they are trying to walk the line, offering powerful upgrades that can make it fun, but also trying not to trivialize things. We will have to wait and see where this falls, maybe they just make certain ones more rare, or only pop up later in the game mode.- Crispy5084 years agoSeasoned AdventurerWoop Woop just got my 1st in Sector 2! Do I need to change the name of the post now?
"CrispyFett;c-2251287" wrote:
Woop Woop just got my 1st in Sector 2! Do I need to change the name of the post now?
you could just add one more bye:- I now have 4 deployable cooling systems and the h.o.t.s at start of turn one. 5/12 capacity. 3 battles left in sector 1. WEEEEEEEEEEE!!!
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