8 years ago
C3P0 Nerf or not??
Given that we're seeing some really effective use of C3P0 in the HAAT and HSTR raids, and historically that has tended to end up with EA "fixing" (i.e. nerfing even though chars were doing what the te...
"YaeVizsla;c-1724622" wrote:"Kreontas;c-1724591" wrote:
That would nerf JTR teams in that phase
JTR's already pretty bad against Traya. The way Traya punishes Foresight is real bad for JTR."Shenanigans052;c-1724609" wrote:"CG_SBCrumb;c-1724581" wrote:
Hi folks, FYI I've just posted something in the dev news about this topic that should help clear up any confusion.
Maybe just test better. You said it perfectly when you said our "qa efforts". Just try harder. We found this out in a couple days. This happens way to often where live servers are basically beta testing things and then when we find great ways to do things you "fix" it. Invite the players who are discovering this into testing or something. Give them a week to work squads with it. Im not talking like test accounts or game changer stuff. I'm talking directly after concept and development. Heck maybe even bring them in during development. Use their amazing ability to find these setups. It just makes you guys look really bad when you have to keep correcting "unintended issues" or other bugs on launch of events or days after some form of release.
Oh, try harder. Why didn't anyone else thing of that? Clearly, that's the issue. /s
We, the playerbase, outnumber CG staff more than a thousand to one. Yeah, content gets pushed and fixed. That's how the development cycle for MMO style games has literally always worked, because it can't work otherwise. There is no final product, and you cannot test everything to a point of perfection.