Forum Discussion
- i have him maxed....but i don't use him anywhere. I am so mad I wasted all the resources on him.
- Tanky teams are indeed a lot of fun! I favour them above the fast heavy hitters. Problem is, Fisto has rather low utility. No useful special skills to help the team out, and meh attack value. If you want a tanky Jedi, go for Ima-Gun Di. Now that's a great toon.
- Ima gun Di is crazy good
"bleeaauuh;186689" wrote:
I didn't consider yoda stealing his buff, that seems like a good strat
I wouldn't give any character on your team a buff in the yoda event. The reason is no matter what buff yoda steals there is a bug that gives him offense up in addition to the stolen buff. I finally beat level 7 after I figured that out. Yoda level 7 challenge + offense up = around 15k damage on his special and his basic will reach almost double digits thousand damage."bleeaauuh;186647" wrote:
Would I use him in arena? No, but that's bc I don't have the team for him, my ima is only 4* and my ayla is 6*
I don't know how else I would incorporate him but I'm sure someone has used him effectively
I have ima maxed out, as well as Aayla. I actually currently run ima lead for my arena team. That's why I was asking about kit.- I have a maxed Kit and I like to use him. I feel he doesn't have any weakness and against the teams I see in GW and Areana he comes in quite helpful.
In Arena
-If I see Phasma I generally like him in the line-up. I like having a two characters with AOE to help get rid of advantage. He is usually my second.
-The AOE also gives my Sid a much better chance to give Heal Immunity which I think is useful when going up against another Sid and healers
-His counter is at 35% and his attack twice is at 30% and I find these extra hits really help win the battle for me quite a bit.
In GW. He is on my B team: Gun-Di (Lead) Mace, Kit, Ben, Koth and When I face a difficult squad he is a big part of taking them down.
-His health is pretty good and he can survive the 1st turn blows
-With Gun-Di as lead this team does well with AOE's and assist teams but it is nice when Kit gets hit because 30% of the time he hits twice.
-When he gives his Potency Up really helps Ben ability. Also, I dont know if this is 100% true but Mace seems to expose a character every time his has Potency Up.
I want to try an all counter team of Dooku, Kit, Fives, Aayla, and Kylo. Not sure how effective it would be but I know I would get annoyed having to play against it. - The counter teams are easier now, just don't do aoe and you're alright. Before the order 66 patch the Jedi counter team when maxed was virtually unbeatable
Ima lead ayla kit + 2 others usually healers or more counters. "LRMoser;188454" wrote:
I have a maxed Kit and I like to use him. I feel he doesn't have any weakness and against the teams I see in GW and Areana he comes in quite helpful.
In Arena
-If I see Phasma I generally like him in the line-up. I like having a two characters with AOE to help get rid of advantage. He is usually my second.
-The AOE also gives my Sid a much better chance to give Heal Immunity which I think is useful when going up against another Sid and healers
-His counter is at 35% and his attack twice is at 30% and I find these extra hits really help win the battle for me quite a bit.
In GW. He is on my B team: Gun-Di (Lead) Mace, Kit, Ben, Koth and When I face a difficult squad he is a big part of taking them down.
-His health is pretty good and he can survive the 1st turn blows
-With Gun-Di as lead this team does well with AOE's and assist teams but it is nice when Kit gets hit because 30% of the time he hits twice.
-When he gives his Potency Up really helps Ben ability. Also, I dont know if this is 100% true but Mace seems to expose a character every time his has Potency Up.
I want to try an all counter team of Dooku, Kit, Fives, Aayla, and Kylo. Not sure how effective it would be but I know I would get annoyed having to play against it.
I have been running a counter team for a while now. It does quite well. I usually only fall between 4-15 ranks over night. My server has become very competitive, so that is actually really good. I've tried out a few different combinations and the one I have now seems to currently be the best, but wouldn't be if so many leader abilities weren't broken. My team is Ima-Gun Di (L), Qui-Gon, Dooku, Ayala, Poggle. I was using Anakin instead of Poggle and it worked well, but I am just trying out Poggle right now. The idea is that Poggle goes early and gives offense up for the counters. It seems more consistent than trying to get offense up from Anakin or Qui-Gon, but I'm not sure if it's more effective yet."RollTideTA;195360" wrote:
"SaintEaters;19101" wrote:
I was thinking of maxing out Kit Fisto to use with Ima-Gun Di lead. I haven't heard anything about him since before the last cap increase though, so I'm not sure if he's worth it
Hey man, I have him very close to max from Yoda event. I'll put him as my leader in cantina when I get home and you can try him.
Awesome, thanks dude. I've got a close to maxed out GG for cantina, and DS missions I think, right now if you wanna try him. He's gear 8 (1 slot filled), 7*, lvl 70, abilities 66665.
If you wanna try ANY other characters just let me know."RollTideTA;195407" wrote:
Yeah I have tried him, Ty for doing that, that's why I thought to do this as soon as I saw you asking
Ha ha, thanks and np. I'm not sure when you last tried him, but he's alot better now. I'm actually considering using him in an arena team. I'm gonna put it on the ladder in a little bit just to try it out.
It's not close to being done yet, and I haven't fully decided on all members. I've still got a little experimenting to do to figure that out. If you see it on the ladder later and still have some games left to burn I'd like to hear your thoughts on it.- his HP is his selling point. The rest are average.
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