7 years ago
Can we discuss TW and sitting players for better matchups?
As most people know the general strategy in guilds above 120 million is to have a rotational number of players sit out Territory Wars in order to push total GP below 140 million (120 - 140 million bracket is lowest to get 3 zetas for winning). This is because there are no rewards increases after the 3 zetas received for winning these battles. The result is that the 139 million GP guild is almost always 45+ trayas and rosters with no weak spots. For the guilds trying to climb and just getting over 120 million its a nice 'Welcome!' when every matchup is against these types of guilds. End result is you get completely wrecked each time which isn't much fun. The winning guilds members wind up net positive over the long run because winning 100% of 3 zeta TW's is better than 50% 3 zeta/2 zeta results when everyone plays 'fair' and uses their whole roster.
Is there a way to base matchups with the additional consideration of matching the number of active participants in each guild? Feel like it would take a lot of advantage away from the top dogs just having their way with the up and comers.
Is there a way to base matchups with the additional consideration of matching the number of active participants in each guild? Feel like it would take a lot of advantage away from the top dogs just having their way with the up and comers.