Forum Discussion
8 years ago
"TesVevec;851639" wrote:"Kyno;851153" wrote:"TesVevec;850385" wrote:"Kyno;850358" wrote:
Adjusting the ranking to the same system in guild activities is far too all. Ties get same rank and next in line starts the numbering where they placed.
that would only solve the problem of the players soloing the whole raid. I think it would be fair to get the same reward for a damage of 3.154.560 and 3.154.450
With the solution i suggested a few comments before, the rank would became irrelevant, and the in guild competition would finally be eliminated.
And maybe they could create a leaderboard between guilds, and rank guilds based on the total damage dealt by all members :smiley:
But honestly, there is no other tie unless 2 people solo the raid. I see no reason to remove the competition, it is what drives people to make better teams.
Reaching higher reward tiers would drive people make better teams i believe. With the current system, if you want better rewards, you have to take that away from your team mates.
Someone in a weaker guild can be rank1 with 3M. In a strong guild you will not get in top5 with 3M, and you will get less rewards. How is that fair that another player with the same score is getting better prizes just because he is in a weaker guild? Why is the system punishing you for being loyal member of a strong guild?
Competition should be between guilds and not within the guild imo.
Once you set a fixed goal post some will get to a tier and never strive to do better because the reward is good enough. I just think the same system for guild activities is a great system for tie breakers. The suggestion of a damage tiered system has been suggested for many events but I just don't think it's fir this game, it just doesn't seem to fit any of the mechanisms.
I don't care what others get, same argument is made in tournaments and it just doesn't bother me. You are grouped how you are grouped (in guilds it's your choice ) your not being punished for being loyal, you are not scoring as high for not farming the right toons, or more mods. Or your competitors are spending $ and that's their advantage....
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