Forum Discussion
8 years ago
"NoodleheadJones;918555" wrote:"DarthScott;918541" wrote:
I would love tiered rewards like this, but I doubt it happens. It is significantly more work than having a line of code that says if (damageOutput = damageOutputOfPersonInFirstPlace) then give 1st place rewards. :)
...not really. You need to sort the scores first in the current system. Assuming the players were already sorted by user ID (likely and likely the cause of the current behaviour if the chosen sorting algorithm maintains this order) then this is one level of sorting. Otherwise you need to sort twice.
The proposed system would be:
- For all players
- If score < 100k then blue box
- Else if score < 500k then moderate chance purple box
- etc.
which is of linear complexity (assuming branching is a trivial operation which it is not but there is branching in a sorting algorithm as well so let's ignore that).
Anyway, your average programmer could code either of these solutions quicker than the time it took me to write this post.
The UI for explaining rewards changes with the tiered system. For the other system, all they need to do is put rank '1' next to more people. It is the UI design / changes I doubt they will do
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