9. Funky Character Interactions
In a game with over 200 characters, there are bound to be some interactions that appear broken but are actually working as intended. Thrawn alone is responsible for three on this list. These are the most common questions seen recently regarding kit interactions.
9.1.1. “I Fractured Bossk/Old Ben and he regained Taunt” / "General Kenobi keeps regaining Taunt under Jedi Master Kenobi"
Taunt is dispelled, then immediately regained (Bossk – if the weakest enemy has protection, Old Ben if it’s the first time the Taunt from his special ability is dispelled, the effects of Jed Master Kenobi lead). This happens before the buff immunity of fracture happens and is working as intended. Fracture, and the taunts of Old Ben and Bossk goes something like:
1) Dispel
2) Regaining of taunt
3) Buff Immunity
4) Speed reduction
5) Turn Meter Removal
6) Damage
Isolate and the Taunt regain mechanics:
1) Dispel
2) Regaining of Taunt
3) Buff Immunity
4) Other Immunities
5) Bonus Protection for target ally
6) Cooldown reduction
9.1.2. “Enemies are still getting Turn Meter whilst Fractured in Light Side Geonosian Territory Battle”. Related – “Zombie is taking turns whilst at -100% speed in the same event”
Clone Commander sets the speed of all units at a fixed 150. This undoes Fracture setting an enemy to 0 speed and cures a bricked Zombie.
9.1.3. “Enemies are gaining Master’s Training through Fracture/Isolate”
A locked buff cannot be dispelled or prevented, as such it will apply through Fracture and Isolate.
9.2. “Jango doesn’t double-tap against enemies with Armour Shred”
Armour Shred is not viewed as a debuff by the game. As such Jango will not use his basic twice on an enemy inflicted with it. It is more of a mechanic rather than a debuff, like Guard or Extortion. This can be confusing due to the colour of the icon being red. The other notable exception to Jango’s double-tap / “not a debuff” is the stacks of Endless Horde on Nightsister Zombie.
9.3. “Jango/Enfys Nest caused me to time out because I couldn’t kill them”
This is one of those mistakes we all make at least once and hopefully learn from. Jango receives Damage Immunity as part of his Payout (granted immediately under another Separatist’s lead or through fulfilling a Bounty Hunter Contract), and Enfys Nest stacks protection every time she is damaged. If you don’t let these characters take turns (two in the case of Jango for DI to expire), you’ll never beat them. Taking in a team with high turn meter removal against them is a recipe for disaster. The same can happen against Traya in the last part of the Sith Raid if use take Nest or Jango against her. Best to send them in elsewhere the raid if you want to use them.
9.4. “JML keeps regaining his protection up under Bastila Lead with Wat when using SEE”
People hate this, but all the kits are doing what they are supposed to do. I find the easiest way to break it down is as follows:
1) Under Bastila lead, JML's protection pool is made up of two components, his normal blue protection, and purple protection from Bastila's lead equal to 200% of his max health (all bonus protection is based on max health, which allows sub-g7 characters to gain it)
2) In the case of my JML, he has 60k blue and 380k purple protection for a total of 440k protection.
3) Using these numbers, JML recovers 132k protection at the start of his turns.
4) Linked from Sith Eternal Emperor only affects the blue protection, not the protection provided by Bastila's lead. Once this has gone, JML has his purple protection pool remaining, which Linked cannot reduce.
5) JML can still regain 30% of that purple pool at the start of his turns, even if his blue bar is empty. Using my stats, that's 114k recovery each turn.
9.5. “Han didn’t stun the target with “Shoots First”
An increasing number of characters we have in-game are immune to Stun and Ability Block. Yes, Han’s initial stun cannot be resisted, but immunity trumps that. Another thing to look out for is Guard from Legendary Chewbacca, which will also prevent all stuns.
9.6. “I can’t Mark SLKR!”
SLKR is immune to all taunt effects. This includes Taunt, Marked and Deathmark
9.7. “I’m not landing any debuffs”
The most common reason for this is Bastila Shan (Fallen)’s Corrupted Battle Mediation, which prevents anyone inflicted with it from attempting to apply debuffs. Failing that, you might want to try upping the potency of your characters (see 8.1.).