Forum Discussion
8 years ago
"DarthScott;c-1032418" wrote:"danrussoa;c-1030253" wrote:
I know a guild of misfits that has solved this very easily. They just run a single, Champion toon, in what used to be the 24 no damage period. Then it's zerg. Simplistic in application and effective. Sure, once you find out which toon to run, it becomes who has best so and so, coupled with RNG, and this still beats tying with fifteen people.
I don't like this for a bunch of reasons:
- it forces some people to gear up a toon they wouldn't otherwise gear
- you also need to give them great mods, which is a pain if you switch mods
- people will retreat and try 50 times to get perfect RNG, which creates yet another chore in game to do.
- some dishonest people will run 2 chars instead of 1. Policing that is annoying as hell. (note: we didn't actually have this problem, but it is totally possible)
- people who preload their full clear early will do more damage then those that load it up later (as other people continue to do damage in the 24 hour period)
we tried variants of this to get around the above problems and they stunk. Currently we are just saying 'no full clears allowed'. You have to escape your chars or die before the rancor does. It isn't ideal, but it is less work / seems to work better than the above
Our guild does this, and it works perfectly. We choose a tag (Geo, Clones, etc), and you get one character who can do one attack. You have to screenshot your final result (failure to do so means you can't solo the raid). All attacks take place at least 12 hours before solo time. No real issues so far.
Obviously your points about gearing toons you normally wouldn't, mods, RNG, time, etc are still valid. But this is a good solution to any guild sick of Player ID deciding rank.
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