"Kyno;852567" wrote:
"TesVevec;851639" wrote:
"Kyno;851153" wrote:
"TesVevec;850385" wrote:
"Kyno;850358" wrote:
Adjusting the ranking to the same system in guild activities is far too all. Ties get same rank and next in line starts the numbering where they placed.
that would only solve the problem of the players soloing the whole raid. I think it would be fair to get the same reward for a damage of 3.154.560 and 3.154.450
With the solution i suggested a few comments before, the rank would became irrelevant, and the in guild competition would finally be eliminated.
And maybe they could create a leaderboard between guilds, and rank guilds based on the total damage dealt by all members :smiley:
But honestly, there is no other tie unless 2 people solo the raid. I see no reason to remove the competition, it is what drives people to make better teams.
Reaching higher reward tiers would drive people make better teams i believe. With the current system, if you want better rewards, you have to take that away from your team mates.
Someone in a weaker guild can be rank1 with 3M. In a strong guild you will not get in top5 with 3M, and you will get less rewards. How is that fair that another player with the same score is getting better prizes just because he is in a weaker guild? Why is the system punishing you for being loyal member of a strong guild?
Competition should be between guilds and not within the guild imo.
Once you set a fixed goal post some will get to a tier and never strive to do better because the reward is good enough. I just think the same system for guild activities is a great system for tie breakers. The suggestion of a damage tiered system has been suggested for many events but I just don't think it's fir this game, it just doesn't seem to fit any of the mechanisms.
I don't care what others get, same argument is made in tournaments and it just doesn't bother me. You are grouped how you are grouped (in guilds it's your choice ) your not being punished for being loyal, you are not scoring as high for not farming the right toons, or more mods. Or your competitors are spending $ and that's their advantage....
Your rank (and reward) doesnt depend on your score, it depends on other members score..
so every time you take a better reward someone will get less, and not because their score is s***t.
What if you farmed the right toons, and also spent some $ so you have the right toons maxed after 4 months of playing. But your guild mate who is playing for 8 months, did not spend any $ but also has the same toons at the same level, scores just a bit more (say 50k), and he is getting the red box, not you. Then where is your advantage? The advantage should be that you reached the same reward tier sooner.
There is one thing you can do in this case to get the better reward, leave to another guild. Because if you stay you will never win it (or maybe sometimes if you had better rng)
I would not care what the others get, if it were really their choice (invest more in the raid team or not). But look at OP's screenshot. You cant say that the guy at rank4 did not farm the right toons.. And i dont know what is the next score but a rank18 reward for 9.5M dmg does not seem right for me. Just because many of your guildies can solo the whole raid and you are not yet there..