"Kyno;853295" wrote:
"TesVevec;853227" wrote:
"Kyno;853175" wrote:
"TesVevec;853166" wrote:
"Kyno;852567" wrote:
"TesVevec;851639" wrote:
"Kyno;851153" wrote:
"TesVevec;850385" wrote:
"Kyno;850358" wrote:
Adjusting the ranking to the same system in guild activities is far too all. Ties get same rank and next in line starts the numbering where they placed.
that would only solve the problem of the players soloing the whole raid. I think it would be fair to get the same reward for a damage of 3.154.560 and 3.154.450
With the solution i suggested a few comments before, the rank would became irrelevant, and the in guild competition would finally be eliminated.
And maybe they could create a leaderboard between guilds, and rank guilds based on the total damage dealt by all members :smiley:
But honestly, there is no other tie unless 2 people solo the raid. I see no reason to remove the competition, it is what drives people to make better teams.
Reaching higher reward tiers would drive people make better teams i believe. With the current system, if you want better rewards, you have to take that away from your team mates.
Someone in a weaker guild can be rank1 with 3M. In a strong guild you will not get in top5 with 3M, and you will get less rewards. How is that fair that another player with the same score is getting better prizes just because he is in a weaker guild? Why is the system punishing you for being loyal member of a strong guild?
Competition should be between guilds and not within the guild imo.
Once you set a fixed goal post some will get to a tier and never strive to do better because the reward is good enough. I just think the same system for guild activities is a great system for tie breakers. The suggestion of a damage tiered system has been suggested for many events but I just don't think it's fir this game, it just doesn't seem to fit any of the mechanisms.
I don't care what others get, same argument is made in tournaments and it just doesn't bother me. You are grouped how you are grouped (in guilds it's your choice ) your not being punished for being loyal, you are not scoring as high for not farming the right toons, or more mods. Or your competitors are spending $ and that's their advantage....
Your rank (and reward) doesnt depend on your score, it depends on other members score..
so every time you take a better reward someone will get less, and not because their score is s***t.
What if you farmed the right toons, and also spent some $ so you have the right toons maxed after 4 months of playing. But your guild mate who is playing for 8 months, did not spend any $ but also has the same toons at the same level, scores just a bit more (say 50k), and he is getting the red box, not you. Then where is your advantage? The advantage should be that you reached the same reward tier sooner.
There is one thing you can do in this case to get the better reward, leave to another guild. Because if you stay you will never win it (or maybe sometimes if you had better rng)
I would not care what the others get, if it were really their choice (invest more in the raid team or not). But look at OP's screenshot. You cant say that the guy at rank4 did not farm the right toons.. And i dont know what is the next score but a rank18 reward for 9.5M dmg does not seem right for me. Just because many of your guildies can solo the whole raid and you are not yet there..
Again your proposed situation doesn't bother me. I still think this system works for this game. 50k damage will go both ways and doesn't matter who gets the red box this time, that is the game.
I just don't believe in the everyone is first model you propose. The only time this should happen is if, they are both actually first.
Ok I get it, you dont care much about the rewards.
But many players do care. I dont like to compete with my team mates, and not because of who wins.
My point is, a guild should be about having a common goal and help each other so the group can get stronger. Game designers should give us tasks where we can work together as a team and have fun. Competition for raid rewards is the opposite of this. And with the current reward system you can help yourself by taking away from the others..
It's friendly competition. Do you not remember working together to complete racnor? Now we are passed that point, but many "new" guilds are still there.
I do care about the rewards but I am just against an everyone is first model for raids.
If they released new content with that reward structure so be it. But the floating goal post is in every aspect of the game. What's wrong with friendly competition in a guild. It keeps things from getting stale. The only thing wrong with the current structure is an arbitrary order being set for exactly the same score.
It's not friendly if there is a big difference in the rewards imo. Otherwise there's nothing wrong with friendly competition.
Haha I dont remember, 2-3 guys from my guild could easily clear T7 Rancor already when I joined them. It was an ideal guild structure back then, to have players of all levels, big hitters got the big rewards and I was happy with my first 2 Han Solo shards and a few raid gear pieces that i got for 60k total damage :)) But now that for the heroic AAT you need most members in the guild to be rancor hard hitters.. why is one hard hitter getting a gold box, the other just a purple box when there is no big difference in their power? I think there is enough RNG already in the boxes. i'm not saying everyone be 1st, but it would be nice if all the players who can remove 30% hp of the whole raid would get some valuable stuff. (Ok, maybe in TI everyone would be first/highest reward tier with 10M but then they deserve it)