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"Balthasar666;c-1932668" wrote:
this guy got reported by several out of our shard
made it to top1 every day without a pretank and a very slow modded drevan team without malak
we even talked to his guild leader
the cheater admitted cheating to him and got kicked out of the guild
yet over a week later is is still climbing guildless in arena (cant make it to top 10 anymore) and made kyber in gac
so i wonder how many fly under the radar if the most obv cheaters need more than a week to get reviewed
@Balthasar in my past experience, took about 10 days after I submitted the report for them to contact me about investigating....the player in question appeared to have been banned within a few days of that from what I could tell. I don't think there's anything unreasonable about that timeline."Fizzykitten1;c-1932710" wrote:
Which is where the main problem lies....most of these opponents are probably NOT cheating, but because we all know it is possible it makes you doubt them. Some of these players are just extremely good theory and team crafters and should be given the respect for winning that they deserve instead of accusations that they are cheating.
That’s right. This issue is detrimental to the whole community.- Cheating is everywhere in this game. I've personally reported 3 from my shard and within days they were gone. GA cheating is obviously harder to detect so this is pretty alarming that this is still a thing. I've had a guy average 60 banners on my defense with a really suspect lineup of toons. Wasnt sure do I reported anyways but this shouldn't be on us the gamers, it should be on them the developers plain and simple.
- 2GGDroidekas16 years agoNew SpectatorCheating is not a bug, it's a hidden feature ?♂️
.
There are games where you can watch all fights of your opponent, that would be the easiest way to detect those cheaters. .... and don't say "they need more server for that. They earn millions every month!
CG please stop those cheaters! - Persimius6 years agoSeasoned Ace
"Ambassador;c-1932700" wrote:
"StarSon;c-1932699" wrote:
"Ambassador;c-1932698" wrote:
"JDIII;c-1932652" wrote:
What’s worse about this issue is it’s being closed almost immediately saying they have things in place to catch those players, but as we saw, those things aren’t working right now. I have too much invested in this game for an issue like this to be lingering around without a fix coming
Indeed. Apparently, the whistleblower did it for two months, accumulating proofs, without getting caught.
A replay would be useful indeed, but if it’s too hard on the memory stockage, keeping a simple data shown like the score boards after a raid attempt might be enough. Would allow to see what team was used, how much Health/Protection were left, and how much damage was inflicted. It would at least be a start.
Even if they don't allow us to see such things, I can't believe they aren't now sending that data back with the victory message so they know when things aren't right. Should be super easy to pass back some basic info and then query the stats with the stored team stats.
Come to think of it, you’re probably right. I just now remember things like the GAC feat asking for a certain number of buffs, which would indeed require some detailed information about the match to be sent back.
No, wouldn’t have to pass anything detailed. Just have the client do the count for the feat and pass back the number completed or whatever."yohann269;c-1932702" wrote:
Lots of other mobile games have replay systems. It shouldn't be that hard to implement. They just need to do it as a first step.
Except in this game it *would* be hard. Most games combat is server side, specifically because of stuff like this. However, all combat here is client side. To show us a replay they would have to record every move to pass back and then recreate the animations. Doesn’t sound like much, but it could be a lot of data. Much easier to just pass team comp and some basic stats and then query the data for discrepancies. - Iy4oy4s6 years agoSeasoned Ace
"Fizzykitten1;c-1932714" wrote:
"Ambassador;c-1932712" wrote:
"Mfish;c-1932709" wrote:
@CG_Erik please say something to restore my confidence after the cheating being brought to light. I have spent $9k on swgoh because it is an enjoyable hobby for me. This new information makes me uneasy.
Seconded. Probably slightly less money spent, but same problem here : I’m starting to lose my trust.
Thirded (if that's even a valid word!) I've spent a little more than that and feel the same
Fourthed. I have spent money and already have stopped due to lack of content, and will not in the future until both content and cheating issues are dealt with. Come on CG, yet another forum fire that needs to be put out. Do your job. "Youarenotmydad;c-1932721" wrote:
Cheating is not a bug, it's a hidden feature ?♂️
:D Another surprise mechanic- Persimius6 years agoSeasoned Ace
"Liath;c-1932711" wrote:
"StarSon;c-1932693" wrote:
"Liath;c-1932691" wrote:
Why are people acting like this is news?
Because last we heard, CG had fancy new tools to catch the cheaters. I have wondered about a few of my matches, but figured if anyone was cheating they would be caught and banned, so moved on with my life.
Lol, how uncharacteristically optimistic of you.
What can I say, the sun is shining, birds are chirping, it’s a beautiful day to think positive ? Except in this game it *would* be hard. Most games combat is server side, specifically because of stuff like this. However, all combat here is client side. To show us a replay they would have to record every move to pass back and then recreate the animations. Doesn’t sound like much, but it could be a lot of data. Much easier to just pass team comp and some basic stats and then query the data for discrepancies.
all u need is simple text battle log with every action/time/dmg...in many games (like some rpgs or even dota) u can also view things like that ingame- Just text, for example: DN Anhilate Cooldown at the start of battle 0. Damage from Anakin to DR 1,000,000,000. Damage from DR to Anakin 1.
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