Forum Discussion
10 years ago
Well Jesse did create the raid feedback section, and while i agree with the idea that this is where feedback should be, the guys representing EA who respond tend to mainly do so in the general section, hence why people have taken to posting everything in general.
As for this Post Queltar is right, and i can saw from finishing top 10 in 4 T5 raids and 1 T6 raid, the rewards are very underwhelming. we stepped up to a T6 to hopefully get some furnaces, we all need near a dozen or so. and so far none of us got one, so its back to T5 which we can do faster and grind the parts quicker.
in short the rewards are underwhelming, and the fact that some on the forums are talking about spending 900+ gems just refreshing to buy furnaces for gems has shifted alot of this game to a pay to win. Before the precrafting and now the "only real place ot get furnaces is in shipments for gems" this game gave advantages to whales but nothing hard work could not get you (for the most part) now its just silly.
As for the distribution of the raid rewards themselves, i see what the Devs were trying to do, but here is a proposal
Keep the credits and guild currency as it is, its actually on a reasonable scale.
Give everyone a box that has a 50/50 chance of being either TX-01 or TX-02 and give the top 10 a TX-06 box, ie the crappiest extra box you have but its still a small reward for those who did the most.
I know myself if i dont make top 10 ina raid im disappointed, but i also recognize that those who did get the raid done for us, so im ok with a little something extra.
This way everyone gets a good reward and people feel like its less a competition.
P.S. i also feel the need to point out, in many ways this is not a change from the way it is now, it just manages perception and expectations better. we all know that getting a full piece of gear is darn near impossible.
P.P.S can we remove gear obtainable through challenges from the rewards? it sucks getting something that you normally get 40-50 a week of through challenges. we completed out T6 (took us a while) and i got 12 hairdryers, i will get more than that int he daily challenge.....
As for this Post Queltar is right, and i can saw from finishing top 10 in 4 T5 raids and 1 T6 raid, the rewards are very underwhelming. we stepped up to a T6 to hopefully get some furnaces, we all need near a dozen or so. and so far none of us got one, so its back to T5 which we can do faster and grind the parts quicker.
in short the rewards are underwhelming, and the fact that some on the forums are talking about spending 900+ gems just refreshing to buy furnaces for gems has shifted alot of this game to a pay to win. Before the precrafting and now the "only real place ot get furnaces is in shipments for gems" this game gave advantages to whales but nothing hard work could not get you (for the most part) now its just silly.
As for the distribution of the raid rewards themselves, i see what the Devs were trying to do, but here is a proposal
Keep the credits and guild currency as it is, its actually on a reasonable scale.
Give everyone a box that has a 50/50 chance of being either TX-01 or TX-02 and give the top 10 a TX-06 box, ie the crappiest extra box you have but its still a small reward for those who did the most.
I know myself if i dont make top 10 ina raid im disappointed, but i also recognize that those who did get the raid done for us, so im ok with a little something extra.
This way everyone gets a good reward and people feel like its less a competition.
P.S. i also feel the need to point out, in many ways this is not a change from the way it is now, it just manages perception and expectations better. we all know that getting a full piece of gear is darn near impossible.
P.P.S can we remove gear obtainable through challenges from the rewards? it sucks getting something that you normally get 40-50 a week of through challenges. we completed out T6 (took us a while) and i got 12 hairdryers, i will get more than that int he daily challenge.....
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