Forum Discussion
8 years ago
It's getting ridiculous with this gear now...I've said it many times and will say it again - the thing that bugs me the most is the MK3 Holoprojector.....Back in the day when the max level was 60/70 the max Gear was G8 (and rarely G9) and the Holoprojectors were the gear wall to induce spending. Currently however we are at G11 (with G12 looming in the background) and yet the Mk3 Holoprojector is still a gear wall which is ridiculous. 95% of the heroes in the game need at least 1, and most of them need multiple on multiple gear levels (and I'm not even going to mention the dumbfounding case with Magmatrooper who needs 3 MK3 Holoprojectors to go from G7 to G8 :smiley: ). And on top of that, besides by itself, the Mk3 holoprojector is used in at least 2 (at the top of my head) other types of Gear....it just makes no sense. I don't have the will to be upset about Guns and Cuffs and Carbantis because It takes me so long to get to worry about them.
It's cool though how half my roster lights up like a Christmas tree when I finally manage to collect a full piece of either. :smiley: I really enjoy watching the videos of all the youtubers here but I honestly cringe when they review a character and don't include Stun Cuffs and Stun Guns as "Raid Gear", because in my eyes they are raid exclusive gear. :smiley:
And anyway, maybe when (if) this new game mode comes it will ease the gear crunch, but it should not be used to blind us and leave all the other current problems with gear unresolved.
It's cool though how half my roster lights up like a Christmas tree when I finally manage to collect a full piece of either. :smiley: I really enjoy watching the videos of all the youtubers here but I honestly cringe when they review a character and don't include Stun Cuffs and Stun Guns as "Raid Gear", because in my eyes they are raid exclusive gear. :smiley:
- I saw some good ideas here about scaling the rewards in daily challenges based on player level and am wondering why hasn't this been done yet. Or maybe just rotate the gear on a monthly basis - put Mk3 Holoprojectors, Mk5 Syringes, Mk8 Weapons mods, Mk2 Bacta Gel, Mk3 Comlinks and some new blue and green gear as well.
- Why is the rip-off of a Mk4 Stun Gun for 1400 crystals still a thing in shipments? I currently have 3254 salvage for it - can I maybe trade it in for crystals? Or for the same amount of Stun cuff salvage, seeing as they are at the same price in shipments?
- Why was the change in guild store made so that raid gear is only available as 2 salvage for 800 currency?
- Why can't we request most tank gear in guild exchange - It's not like we could get more than 2 salvage anyway?
- Why are raid rewards still broken - I get that they have to be random but it just doesn't make sense that in the last 2 months I haven't gotten a single Mk4 Comlink prototype but have over 400 Nubian Scanners? And why are we still getting challenge gear in Tank raids?
- Why not introduce a Gear heist of some sorts? We're not asking to be drowning in gear but to be able to feel like we're making progress would be good. You introduced the Credit heist when there was a huge credit wall, and then reworked it and made it even better to get rid of the problem - now we are not overflowing with cash and maxed out characters but we have enough for everyone to steadily follow their plan. Same could be done for gear.
- Gear shop - we have a shard shop - why not one for gear. With the appropriate exchange rate it could be a really nice addition to the game.
And anyway, maybe when (if) this new game mode comes it will ease the gear crunch, but it should not be used to blind us and leave all the other current problems with gear unresolved.
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