Forum Discussion
Shaolin_Punk_66
8 years agoRetired Hero
"RhuneSteihl;c-1141393" wrote:
Glad this thread is getting some attention. It's important we discuss this stuff.
This is not a new topic. There will consistently be a "crunch" of some sort, no matter how many times they boost a certain 'income area' (nodes that drop a particular salvage, semi-regular events like Credit Heist, etc). Like most games, the "grind" towards the end can feel daunting. I always have a hero I'm working on, and when I'm getting close to finished, I feel more and more intensely frustrated when I don't get the drops I want.
Tragedy is, I let it raise my blood pressure for a sec... It's really easy to let it get to you. I can look and see how many pieces of gear I've already been able to craft, so I know it happens albeit slowly, especially for that final two gear levels. You will get it, just never as fast as you probably want. At least that's my experience.
Logistically, there are certain types of gear that aren't used on as many heroes, hence why I have so many of those purple frisbee things and never enough stun guns.
Remember though, the grind IS the game: it's supposed to be tough at the end.
I'm moving this to feedback since you're looking for more attention on the topic.
Cheers.
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