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"StarSon;c-2417294" wrote:
"Hermitthedruid;c-2417290" wrote:
This is by far the worst set of Conquest to play, ever. Coupled with all the **** amount of time needed to put into the game, I’ve never came so close to entertaining quitting the grind. Absolutely ridiculous direction CG is taking this game.
Hard disagree. Easiest conquest in a long time.
I personally never had any disagreements with the difficulty. I just find it more tedious than doing dishes and stop the second I get my target box.
My biggest concern other than the fact it is designed for grind rather than fun is that they tied the whole dc economy to it, so you can't really opt out if you want to be part of any pvp mode.- scuba752 years agoRising Traveler
"Profit;c-2417376" wrote:
"StarSon;c-2417294" wrote:
"Hermitthedruid;c-2417290" wrote:
This is by far the worst set of Conquest to play, ever. Coupled with all the **** amount of time needed to put into the game, I’ve never came so close to entertaining quitting the grind. Absolutely ridiculous direction CG is taking this game.
Hard disagree. Easiest conquest in a long time.
I personally never had any disagreements with the difficulty. I just find it more tedious than doing dishes and stop the second I get my target box.
My biggest concern other than the fact it is designed for grind rather than fun is that they tied the whole dc economy to it, so you can't really opt out if you want to be part of any pvp mode.
Well you can, at least partially.
If DC is all you want than just clear the sectors and ignore all feats - crzydroid2 years agoRetired Hero
"Gregory_1971;c-2417369" wrote:
It’s rather comical how i used to make it half way through sector 4 before getting stuck. This GC i’m blocked by GI at the end of sector 2. None of the viable counters can get me the win. 7+ years of playing with over 9 mil GP and this is what I’ve been reduced to.
Well played CG! Another example why my guild, and others, are collapsing. Long time players, many paying customers, have had enough of the nonsense and left. Many others have quit spending even reduced amounts of money for essentially the “lack of return on investment.”
I’ve stayed F2P for six years, inclined to accept what came with being a F2P, and kept my opinions, and my money, to myself. But i’m finally throwing the kitten flag. Keep pushing your player base down this stupid path you want us all to go and you will push yourselves out of a job.
I'm not sure how you can get "stuck" anywhere with 9 million gp. Usually if people can't get red crate, it's because you don't have what you need to get all the feats. But getting through all the nodes shouldn't be a problem with half that gp. "scuba;c-2417407" wrote:
"Profit;c-2417376" wrote:
"StarSon;c-2417294" wrote:
"Hermitthedruid;c-2417290" wrote:
This is by far the worst set of Conquest to play, ever. Coupled with all the **** amount of time needed to put into the game, I’ve never came so close to entertaining quitting the grind. Absolutely ridiculous direction CG is taking this game.
Hard disagree. Easiest conquest in a long time.
I personally never had any disagreements with the difficulty. I just find it more tedious than doing dishes and stop the second I get my target box.
My biggest concern other than the fact it is designed for grind rather than fun is that they tied the whole dc economy to it, so you can't really opt out if you want to be part of any pvp mode.
Well you can, at least partially.
If DC is all you want than just clear the sectors and ignore all feats
Just farming dc nodes is on the same chore lvl as the feats in my book. I have my target box, I grab it, but it really costs a lot of my love for the game every time a new conquest starts.- Uhdea2 years agoNew ObserverAgreed…just so tedious. Too many “win 40 battles with x”. Get rid of those…replace with other less tedious feats or at least more creative ones. Then figure out some consistency with data disks. Conquest isn’t hard just boring. Rewards are meh. My guess many people are in the same boat thus the recent survey. Game mode needs a massive overhaul…maybe they tackle after this raid overhaul.
- I’d rather have two feats with half the tickets each at 20 battles for two different teams than one squad for 40. Making it for factions/groups where you can have more than one team would also be great (like the rebels in s3 or s4). It doesn’t mean any fewer battles, so same amount of energy and crystals spent on refreshes, but would mean more variety in battles for the player.
- Whatelse732 years agoRising AceI'd be happy if they stop doing 1000% TM load so you sit there for 3 minutes watching your team get destroyed because the AI is setup to take 47 turns before you do.
Plenty of other things, but the TM pre-load is lazy coding to make content more "challenging" because they don't want to come up with more creative ways to add challenge to conquest.
The ridiculously stupid Rey team as the final boss is right up there too though. "Whatelse73;c-2417423" wrote:
I'd be happy if they stop doing 1000% TM load so you sit there for 3 minutes watching your team get destroyed because the AI is setup to take 47 turns before you do.
Plenty of other things, but the TM pre-load is lazy coding to make content more "challenging" because they don't want to come up with more creative ways to add challenge to conquest.
The ridiculously stupid Rey team as the final boss is right up there too though.
the one without her zetas?- winterwolves2 years agoRising Scout
"Whatelse73;c-2417423" wrote:
I'd be happy if they stop doing 1000% TM load so you sit there for 3 minutes watching your team get destroyed because the AI is setup to take 47 turns before you do.
I don't think there is any tm preload in conquest, just very high speed. Use han. Look, everyone who doesn't get a bonus turn on the enemy team is on zero tm. That's how you can tell. Now for an example of tm preload, do smugglers run with Han. Look at tm during his bonus turn in the third encounter. That is what preload tm looks like. - Whatelse732 years agoRising Ace
"TVF;c-2417430" wrote:
"Whatelse73;c-2417423" wrote:
I'd be happy if they stop doing 1000% TM load so you sit there for 3 minutes watching your team get destroyed because the AI is setup to take 47 turns before you do.
Plenty of other things, but the TM pre-load is lazy coding to make content more "challenging" because they don't want to come up with more creative ways to add challenge to conquest.
The ridiculously stupid Rey team as the final boss is right up there too though.
the one without her zetas?
Yep, I got through it eventually, but my Galactic Legends got slaughtered by that Rey with no zetas who was taking 3, 4, 5, and 6 turns everytime she went. especially after she was alone.
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