Forum Discussion
4 years ago
"DarkHelmet1138;c-2215373" wrote:"IronCross;c-2213071" wrote:
The raid itself isn’t bad, just the need to have so many people on at the exact same time. Just terrible...
Remove the 20% ramp up and raid is fixed.
To be fair just removing that mechanic would likely make the raid too easy for SLKR to solo.
Remove the mechanic and replace it with stacking dmg and speed every 2% or so in an individual run. The rate at which it stacks can be adjusted to hit their targets.
Another solution would be to limit siphoning to 100 stacks. This would prevent SLKR from destroying this and any new raids but still leave him doing decent damage and relatively unchanged in the rest of the game.
Or even just leave the 20% bump in, but on a personal basis, not universal. It's amazing - of all of the ways CG could have accomplished their stated goals about reducing in-guild friction and raids not being easily solo'd, they always manage to choose the option that is the least player-friendly. It's truly a gift. The Mark of a well run company.
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