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TroelsVastrup's avatar
5 years ago

Challence Tier Rancor - The design flaw to end all design flaws

Vi are a 290m GP guild trying the Challenge tier Rancor raid. We are likely a bit too weak to beat it yet, but we were trying, having fun and would likely get stuck somewhere in phase 3. Which is fine. We would try it, practice and return next time with a chance to beat it.
Then disaster struck. A member had a mental blackout and took Papa Pig down below 80%. That crippled our few Rey teams from 14-18% down to 3-4% effectively making it game over.
One mistake, from one player. Game over. That is not fun. Games that isn't fun stop being played. Fast.
  • Yeah the officer submit is way too prone for abuse and allows others to interfere with your gameplay. They'd never do it for that reason alone.

    Forfeit / Complete makes the most sense. With the usual extra "Are you sure you want to forfeit? All damage scored will be lost." warning.
  • Just an update on this one single aspect of the raid that makes it a train wreck
    We have phase 1-3 down to almost routine as 3-5 people can do each phase. Still a chore, but it can be managed.
    Phase 4 though... All but 1 time have we suffered from people doing damage on accident and ruining the raid for us all.
    We are at a point were a lot wont try any more, why bother? It's sad.
  • "DarkHelmet1138;c-2215373" wrote:

    To be fair just removing that mechanic would likely make the raid too easy for SLKR to solo.

    Remove the mechanic and replace it with stacking dmg and speed every 2% or so in an individual run. The rate at which it stacks can be adjusted to hit their targets.

    Another solution would be to limit siphoning to 100 stacks. This would prevent SLKR from destroying this and any new raids but still leave him doing decent damage and relatively unchanged in the rest of the game.


    Fair and easy solutions.
    Another option would be rewards for each phase. Sure, we might not get rewards for phase 4, but we would get something for all the work. It would help motivate members.

  • Persimius's avatar
    Persimius
    Seasoned Scout
    "DK_Raid_Violator;c-2213153" wrote:
    The dream scenario*:
    Every time you finish a battle in the raid, you get a popup (disabled in options) and can choose between: "forfait", "deal damage" and "submit" (or whatever they should be called).
    "Forfait" just leaves the run and 0 damage is dealt and no toons is used. "Deal damage" is just like now, you spend the toons and deal the damage". "Submit" will set the run aside and leave you to do whatever you want. The officers get a screen with all the submitted runs and can choose to accept the damage or cancel the run.
    The officers can block "deal damage" and/or "submit, thereby hindering accidental damage
    Players can only have 1 run submitted at the same time, submitting a new run overwrites the old one.

    *can be adjusted to GAC and TW as well. No game should have it's competitive aspects be dependent on flight mode"


    This sounds an awful lot like "work" and "quality of life," so it's pretty unlikely anything remotely similar takes place.
  • "Iy4oy4s;c-2215452" wrote:

    I see what you did there.


    Wouldnt a beta test program catch this? We are told there is a beta test program, you can even apply for it, yet we get things like this. If there is such a program, its good to know that CG ignores them as much as they ignore us.


    Who would we guess got access to a beta test? F2P players? Nahh. Fisk? Dolphins? Whales? Krakens? Nahh Über Krakens? Yes, that is correct. That sounds exactly like something they would do. Who are the only guilds befitting from the way the raid is designed? The top guilds with their über krakens...


  • What a joke. New raid tries to be an MMO event in a phone game? No problem.

    SLKR can solo Phase 1? IMMEDIATE ACTION.

    The nakedest of all the kinds of naked greed. CG could make King Leopold II of Belgium blush in their scramble for profit.
  • Doja said an SLKR team can solo phase 1and I've not seen any additional info. What team comp? Why does an investigation need to be done? Are they suspecting cheating? I can't find any details.
  • "el_mago;c-2228023" wrote:
    Doja said an SLKR team can solo phase 1and I've not seen any additional info. What team comp? Why does an investigation need to be done? Are they suspecting cheating? I can't find any details.


    There is nothing to investigate. Its SLKR, Hux, Thrawn, KRU and Wat. You "just" need relic8 and crazy good rng and mods.

    CG doesn't like it as they presented the raid as hard/impossible to beat by one person and this could be the beginning of people proving them wrong.

    The design flaw remain though, and this will in some guild make it even worse if players barge thought to P2 and begin dealing damage at times when the rest isn't ready for p2.

    Just change the mechanic for heavens sake CG! Talk to us, listen, admit mistakes, change stuff! Pride will be your downfall.
  • Anything requiring airplane mode in coordination with 50 people across the globe to do things at the same time is a bad mechanic.

    Yo dawg, I heard you like timesuck, so we found a way for the game to waste your time and now you can’t even use your phone while you “play.”
  • Dracandross's avatar
    Dracandross
    Seasoned Newcomer
    Just gotta say PUUH to this new design. Not that old was good either

    New match based boost removes sick coordination need, fine as that mechanic was afwul!

    But now we ran this in 22min. Mostly hit squads in and auto. Ending up another reward pile that is time sensitive to get in anyway. Previously with coordination it took 60min so mostly time is shaved off from waiting.

    Raids were best when they ran for longer time instead of max 1h. Needing coordination only if completion was barely possible to avoid overlapping dmg.

    I'm wondering why this 2% cap is not per player instead of per match. That way each of the 50 members should contribute 2% per phase or CRancor gets harder. It might make event run longer and more players can get in but in the end it is doable if in average players score 2%.

    -D