Forum Discussion
8 years ago
Problem - Acolyte / Traya / AsajjL interaction creates infinite loops. Solution - Nerf Asajj leadership into the ground. After all, it's not like there are any other teams that make this raid actually fun that use her leadership.
Either way CG is in trouble. Nerf Asajj - destroys P4 team and people want zetas returned (I would!!). Nerf Traya - flagship of raid is weaker and rage commences.
There are two solutions that I can see being okay:
1) Nerf isolate interaction with raid bosses (no health steal) - this will not affect Traya in arena, and would directly counter this build. No collateral damage, problem solved, most people happy as it prevents 7* players dominating raid
2) Nerf acolyte - drop steal % chance, lower double-hit to a % (like 80%). Something that would keep her useful but prevent infinite loops. Maybe even buff (what?) her in another way to compensate, like a bit more speed or damage.
Either way CG is in trouble. Nerf Asajj - destroys P4 team and people want zetas returned (I would!!). Nerf Traya - flagship of raid is weaker and rage commences.
There are two solutions that I can see being okay:
1) Nerf isolate interaction with raid bosses (no health steal) - this will not affect Traya in arena, and would directly counter this build. No collateral damage, problem solved, most people happy as it prevents 7* players dominating raid
2) Nerf acolyte - drop steal % chance, lower double-hit to a % (like 80%). Something that would keep her useful but prevent infinite loops. Maybe even buff (what?) her in another way to compensate, like a bit more speed or damage.
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