Forum Discussion
9 years ago
I like the Ghost synergy, but overall it seems a bit low impact? The special is good specifically for a Ghost squad, but on a long cooldown. Defense Up, as a "base" skill, is pretty negligible in its current state. The assist/heal mechanic on the unique is very interesting but it also seems very lacking. A character at 50% hp is basically 1 shot away from dead, and a 2.5k heal (given her low base damage) is similar to the passive heal from Barriss... unlikely to do much. Even 4 assist attack in a row is only 1 hit of a dps character in recovery, if even that. On the lead ability, 25 speed with no other effect is sub par, and defense is just outright bad. The RNG taunt is interesting but RNG effects like that are almost unplayable. Forcing your DPS to taunt can be game losing,
I know you are trying to keep the stats out of OP ranges, but comparing them to existing characters I'd tweak them upwards and lean on her "support" role. If a character is going to be low basic damage and no special damage, it needs REALLY STRONG utility to see any play. I'm looking at Rex and HK-47 as a baseline, and they both have damaging specials. Just my own take, I really do like the base concept you guys started with.
Tracer Shot - ~3.5k dmg
Deal Physical damage to target enemy with a 40% chance to call a random Ghost ally for an assist.
Man Your Stations (Special) Cooldown 4 - All allies gain 45% turn meter. For each Ghost on your squad aside from Hera, gain additional effects for 2 turns. Offense Up, Tenacity Up, Critical Chance Up, Critical Damage Up.
Replacing "We Have Hope"
Ace Reflexes (Unique) - Hera has +10% Critical Chance, 65% Counter Chance and +65% Counter Damage. In addition, she recovers 18% of her maximum protection whenever she critically hits and Ghost allies receive half that amount.
Replacing "Full Speed Ahead"
Ghost Captain - Rebel allies gain 21 speed and 15% critical chance. In addition. Ghost allies gain 35% turn meter on critical hits.
I know you are trying to keep the stats out of OP ranges, but comparing them to existing characters I'd tweak them upwards and lean on her "support" role. If a character is going to be low basic damage and no special damage, it needs REALLY STRONG utility to see any play. I'm looking at Rex and HK-47 as a baseline, and they both have damaging specials. Just my own take, I really do like the base concept you guys started with.
Tracer Shot - ~3.5k dmg
Deal Physical damage to target enemy with a 40% chance to call a random Ghost ally for an assist.
Man Your Stations (Special) Cooldown 4 - All allies gain 45% turn meter. For each Ghost on your squad aside from Hera, gain additional effects for 2 turns. Offense Up, Tenacity Up, Critical Chance Up, Critical Damage Up.
Replacing "We Have Hope"
Ace Reflexes (Unique) - Hera has +10% Critical Chance, 65% Counter Chance and +65% Counter Damage. In addition, she recovers 18% of her maximum protection whenever she critically hits and Ghost allies receive half that amount.
Replacing "Full Speed Ahead"
Ghost Captain - Rebel allies gain 21 speed and 15% critical chance. In addition. Ghost allies gain 35% turn meter on critical hits.
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