7 years ago
Character Idea: Padmé Amidala
Legendary character requiring Separatist toons.
Padmé Amidala Tags: Light Side, Galactic Republic, Support
Health: 25k Protection: 15k Speed: 141
Basic: Aggressive Negotiations: Deal Physical Damage to target enemy. Grant Advantage for 2 turns to a random ally, who doesn’t have it. Padmé Amidala has 70% chance to gain Offense Up for 3 turns. If Padmé Amidala already has Offense Up, this attack is guaranteed to be a Critical Hit.
Special: Diplomatic Solution: All allies gain Foresight for 2 turns and all units gain Offense Down for 3 turns. Padmé gains Speed Up for 3 turns and recovers 40% of her Max Health, other allies recover half that amount of Health. (Cooldown: 4 turns)
Special: Queen’s Bodyguard: Dispel all debuffs on target other ally and grant them the Queen’s Bodyguard Unique buff until the end of the battle. This buff can be active only on one ally at a time. (Cooldown: 4 turns) Queen’s Bodyguard: While this unit is alive, Padmé Amidala can’t be Critically Hit and this unit redistributes 25% of all incoming Damage from Padmé Amidala to itself. If this unit is a Jedi, it also gains +25% Evasion and +25% Counter Chance. If this unit is a Clone Trooper, it also gains +25% Max Protection and +25% Tenacity.
Leader: Senator of Naboo (Zeta): All Galactic Republic Allies gain 40% Critical Avoidance and 20% Tenacity. When a Galactic Republic ally gains a status effect, they recover 5% Health and 5% Protection. When a Galactic Republic ally loses a positive status effect, they dispel a random debuff from themselves. This effect can only trigger once per turn.
Unique: Doppelganger (Zeta): At the start of each of her turns, Padmé Amidala dispels Offense Down from herself if present, otherwise dispel a random debuff. If Jedi Knight Anakin is present, he also gains this effect. The first time Padmé Amidala is defeated in an encounter, she will revive with 100% Health and Protection. This Revive can’t be prevented.
Padmé Amidala Tags: Light Side, Galactic Republic, Support
Health: 25k Protection: 15k Speed: 141
Basic: Aggressive Negotiations: Deal Physical Damage to target enemy. Grant Advantage for 2 turns to a random ally, who doesn’t have it. Padmé Amidala has 70% chance to gain Offense Up for 3 turns. If Padmé Amidala already has Offense Up, this attack is guaranteed to be a Critical Hit.
Special: Diplomatic Solution: All allies gain Foresight for 2 turns and all units gain Offense Down for 3 turns. Padmé gains Speed Up for 3 turns and recovers 40% of her Max Health, other allies recover half that amount of Health. (Cooldown: 4 turns)
Special: Queen’s Bodyguard: Dispel all debuffs on target other ally and grant them the Queen’s Bodyguard Unique buff until the end of the battle. This buff can be active only on one ally at a time. (Cooldown: 4 turns) Queen’s Bodyguard: While this unit is alive, Padmé Amidala can’t be Critically Hit and this unit redistributes 25% of all incoming Damage from Padmé Amidala to itself. If this unit is a Jedi, it also gains +25% Evasion and +25% Counter Chance. If this unit is a Clone Trooper, it also gains +25% Max Protection and +25% Tenacity.
Leader: Senator of Naboo (Zeta): All Galactic Republic Allies gain 40% Critical Avoidance and 20% Tenacity. When a Galactic Republic ally gains a status effect, they recover 5% Health and 5% Protection. When a Galactic Republic ally loses a positive status effect, they dispel a random debuff from themselves. This effect can only trigger once per turn.
Unique: Doppelganger (Zeta): At the start of each of her turns, Padmé Amidala dispels Offense Down from herself if present, otherwise dispel a random debuff. If Jedi Knight Anakin is present, he also gains this effect. The first time Padmé Amidala is defeated in an encounter, she will revive with 100% Health and Protection. This Revive can’t be prevented.