Forum Discussion
7 years ago
The big missing piece in the changes for me:
The 150,000 Raid Ticket Cap.
Hear me out; the rate of income (30k/day) is fine, but given the current cap of 150, and the Sith raid cost of 110, a far too common occurrence, is to go from, say, 100k tickets to 130k tickets, and then have no choice but to open the raid in the next 24 hours, or waste tickets.
This was a non issue with the Rancor and Tank, because, at 60/90k, both raids left guilds with a 2-3 day buffer to spend their tickets after earning enough to open the raid, allowing guilds to push raids out by a day to avoid conflicts or produce more consistent raid scheduling.
With the cap at 150 however, more often than not, we have 24 hours to open the raid or else. Increasing the stored ticket cap to 175 or 180 or so will go a long way to make the Sith raid more schedulable, which is something that it’s missing right now.
The rest of your questionnaire for reference:
What GP is your Guild?
~155million
What tiers did your Guild try?
We’ve been clearing Heroic since June.
How long to complete those Tiers (1,2,3... or Heroic)?
We went straight from T5 to Heroic. There was no point in T6.
Did you feel like you received better rewards for completing the Raid? (Not factoring in the shorter time to complete)
Eh; slicing salvage is nice, but honestly, I have missed the Mk8 Biotech Implant Salvage something fierce - that’s a big shortage piece for me, and the other Tank drops that are replacing it on the table - such as more mk 4 holo projectors - are very low utility and demand. I have thousands.
Do you feel your Guild is able to grow to be able to beat the next tier in the future?
We’re ready for whatever challenge comes next. :)
Which change did you like the most?
The increased consistency of P1/4 DN has made those phases much simpler and less frustrating. It’s sped up our raid clears dramatically, which, for content that’s on farm, is nice. It’s also made it possible for many of our members who had struggled to be on striking distance of the top 3 for the first time, which, as our top performers get Traya maxes out, Is helpful for us to keep clearing the raid while letting those top performers step back to share the wealth.
Which change did you like the least?
Removal of Mk 8 implant salvage from rewards.
How has your overall experience changed since the update?
The 150,000 Raid Ticket Cap.
Hear me out; the rate of income (30k/day) is fine, but given the current cap of 150, and the Sith raid cost of 110, a far too common occurrence, is to go from, say, 100k tickets to 130k tickets, and then have no choice but to open the raid in the next 24 hours, or waste tickets.
This was a non issue with the Rancor and Tank, because, at 60/90k, both raids left guilds with a 2-3 day buffer to spend their tickets after earning enough to open the raid, allowing guilds to push raids out by a day to avoid conflicts or produce more consistent raid scheduling.
With the cap at 150 however, more often than not, we have 24 hours to open the raid or else. Increasing the stored ticket cap to 175 or 180 or so will go a long way to make the Sith raid more schedulable, which is something that it’s missing right now.
The rest of your questionnaire for reference:
What GP is your Guild?
~155million
What tiers did your Guild try?
We’ve been clearing Heroic since June.
How long to complete those Tiers (1,2,3... or Heroic)?
We went straight from T5 to Heroic. There was no point in T6.
Did you feel like you received better rewards for completing the Raid? (Not factoring in the shorter time to complete)
Eh; slicing salvage is nice, but honestly, I have missed the Mk8 Biotech Implant Salvage something fierce - that’s a big shortage piece for me, and the other Tank drops that are replacing it on the table - such as more mk 4 holo projectors - are very low utility and demand. I have thousands.
Do you feel your Guild is able to grow to be able to beat the next tier in the future?
We’re ready for whatever challenge comes next. :)
Which change did you like the most?
The increased consistency of P1/4 DN has made those phases much simpler and less frustrating. It’s sped up our raid clears dramatically, which, for content that’s on farm, is nice. It’s also made it possible for many of our members who had struggled to be on striking distance of the top 3 for the first time, which, as our top performers get Traya maxes out, Is helpful for us to keep clearing the raid while letting those top performers step back to share the wealth.
Which change did you like the least?
Removal of Mk 8 implant salvage from rewards.
How has your overall experience changed since the update?
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