Forum Discussion
7 years ago
We are a 100gp guild and moved up from tier 4 to tier 6. And completing tier 6 in 4-5 days. Better rewards at tier 6 than 4 at least. In a very distant future we will probably do heroic, but it's so far away that I really don't care about it. It's nice to be able to do a higher tier, but the main problem still persist. It is boring. Very boring. Some people don't care about even trying, others do an effort, but still hates it. Please make the raid simmable.
Here is how:
Every time you run a team that team's score are set as a "best score" for that phase. Only score done in one phase counts.
You get a list of all the teams you have run in the current phase, and their best score (or the ten best if you want to make the simming harder to achieve)
You can sim and you would make the same damage as your best score (or average or lowest of top 10, if you have 10) in 1 second.
You can run the raid normally to try to improve your best score, if you don't succeed you get your current best score, if you succeed you improve your best score. This will make you feel you achieve something by running a raid. Not like now, when you feel you have accomplished nothing.
When a char is nerfed you can reduce all best scores with that char accordingly or wipe them.
You will always have an incentive to improve your best score, make a new team that works better than your last, etc. While not having to run an endless number of runs, taking too much time.
I think that would make this game better, because it would still be interesting to do good runs, but not force you to do it every time. And it would still make collecting an important part to succeed in the raids.
It would even give an incentive for running average teams, and collect toons that can do average damage. Now you would never spend the time or the money to collect those teams, because you don't have the time to run them anyway.
There are so many other aspects of the game taking a lot of time, but at least with those you feel you accomplish something.
Here is how:
Every time you run a team that team's score are set as a "best score" for that phase. Only score done in one phase counts.
You get a list of all the teams you have run in the current phase, and their best score (or the ten best if you want to make the simming harder to achieve)
You can sim and you would make the same damage as your best score (or average or lowest of top 10, if you have 10) in 1 second.
You can run the raid normally to try to improve your best score, if you don't succeed you get your current best score, if you succeed you improve your best score. This will make you feel you achieve something by running a raid. Not like now, when you feel you have accomplished nothing.
When a char is nerfed you can reduce all best scores with that char accordingly or wipe them.
You will always have an incentive to improve your best score, make a new team that works better than your last, etc. While not having to run an endless number of runs, taking too much time.
I think that would make this game better, because it would still be interesting to do good runs, but not force you to do it every time. And it would still make collecting an important part to succeed in the raids.
It would even give an incentive for running average teams, and collect toons that can do average damage. Now you would never spend the time or the money to collect those teams, because you don't have the time to run them anyway.
There are so many other aspects of the game taking a lot of time, but at least with those you feel you accomplish something.
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.78,534 PostsLatest Activity: 3 minutes ago
Related Posts
Recent Discussions
- 3 minutes ago
- 2 hours ago
- 3 hours ago