Forum Discussion
Da_Bauers
7 years agoNew Spectator
What GP is your Guild?
25.5 million
What tiers did your Guild try?
T4 before update. T5 since update.
How long to complete those Tiers (1,2,3... or Heroic)?
T4 prior - 5-6 days depending on participation.
T4 post-update - 5-6 hours
T5 post-update - 7 days
Did you feel like you received better rewards for completing the Raid? (Not factoring in the shorter time to complete)
Yes.
Do you feel your Guild is able to grow to be able to beat the next tier in the future?
Yes.
Which change did you like the most?
Ability mechanic updates to P1/P3. Far less of a chore and we are seeing a notable increase in Guild participation in P1. Used to be the phase where only 3-5 of us would bother and the majority of the 5-6 days was those players constantly fighting Nihilus while everyone else waited for P2/Sion.
Which change did you like the least?
Fixing Critolyte - broke a WAI Nightsister character's entire kit instead of fixing the stand-alone character that actually caused the infinite loop in the first place: Player-controlled Traya. Severely impacted exponentially more player's squads than would have been affected by adding a "Against Raid Bosses" text to Traya's ability (ref. Thrawn - Fracture).
How has your overall experience changed since the update?
+ Better overall Guild participation
+ Better rewards now that T5 is possible in similar timeframe
+ P1 is less of a retreat/try again phase than what it was
+ Guild views the Raid as progress instead of a chore now
25.5 million
What tiers did your Guild try?
T4 before update. T5 since update.
How long to complete those Tiers (1,2,3... or Heroic)?
T4 prior - 5-6 days depending on participation.
T4 post-update - 5-6 hours
T5 post-update - 7 days
Did you feel like you received better rewards for completing the Raid? (Not factoring in the shorter time to complete)
Yes.
Do you feel your Guild is able to grow to be able to beat the next tier in the future?
Yes.
Which change did you like the most?
Ability mechanic updates to P1/P3. Far less of a chore and we are seeing a notable increase in Guild participation in P1. Used to be the phase where only 3-5 of us would bother and the majority of the 5-6 days was those players constantly fighting Nihilus while everyone else waited for P2/Sion.
Which change did you like the least?
Fixing Critolyte - broke a WAI Nightsister character's entire kit instead of fixing the stand-alone character that actually caused the infinite loop in the first place: Player-controlled Traya. Severely impacted exponentially more player's squads than would have been affected by adding a "Against Raid Bosses" text to Traya's ability (ref. Thrawn - Fracture).
How has your overall experience changed since the update?
+ Better overall Guild participation
+ Better rewards now that T5 is possible in similar timeframe
+ P1 is less of a retreat/try again phase than what it was
+ Guild views the Raid as progress instead of a chore now
About SWGOH General Discussion
Discuss and share your feedback on Star Wars: Galaxy of Heroes with fellow players.78,535 PostsLatest Activity: 5 minutes ago
Related Posts
Recent Discussions
- 5 minutes ago
- 2 hours ago
- 2 hours ago