Forum Discussion

Trajector's avatar
7 years ago

Chimaera Power Misleading

1. Look at the stats of my Chimaera (ally code 529-789-915), and at those of Ethan Geilvta 2 (same fleet arena server, Darksaber Legacy guild).
Here is the comparison:
Stat: My Chimaera compared to Ethan's

Reinforcement slots: 3 == 3
Abilities: all maxed == all maxed
Speed: 142 < 145
Critical Damage: 150% == 150%
Potency: 33.81% < 36.08%
Special Damage: 21172 < 22352
Special Critical Chance: 10% == 10%
Resistance Penetration: 0 == 0
Special Accuracy: 0% == 0%

2. Now look at the power of both ships.
Power: 41431 > 39571

My power is 1860 greater than the other's power, despite no single stat, none, zilch better than a lower power ship. This is truly astonishing.

It would be much better to change ship power calculation is such a way, that higher power guarantees at least a single stat being better.

29 Replies

  • May I suggest you add "what are people's thoughts on..." to your initial post, and change the title from "Chimaera's power wrong" (because it isn't according to the current formulas) to something like "Ship GP is misleading".
  • As far as I have seen there is nothing wrong with the stat calculation and, as you have only given less than half of the information, there is no reason to change my opinion which I am giving you as feedback . With all of the information it may be possible to explain why what you are seeing as a problem is not actually a problem.

    Changing something because you don't understand it or want to understand it is not the right answer.

    BTW it's hard to "look at everything" as you say, when a good chunk of the information isn't there.
  • "ChristophIV;c-1558897" wrote:
    May I suggest you add "what are people's thoughts on..." to your initial post, and change the title from "Chimaera's power wrong" (because it isn't according to the current formulas) to something like "Ship GP is misleading".
    Finally a single helpful suggestion. Hopefully the discussion can now get back on track on how to persuade CG to make it better.
  • "Trajector;c-1559026" wrote:
    "ChristophIV;c-1558897" wrote:
    May I suggest you add "what are people's thoughts on..." to your initial post, and change the title from "Chimaera's power wrong" (because it isn't according to the current formulas) to something like "Ship GP is misleading".
    Finally a single helpful suggestion. Hopefully the discussion can now get back on track on how to persuade CG to make it better.


    Dude. I look at all your posts here, and it sure doesn’t sound like you want help. I’ll bet it has everything to do with you’re Thrawn, yet you’ve attacked everyone that commented about it. You won’t accept other people’s opinions here, you’re just trying to prove that it’s wrong. Why? Just accept it
  • "Why?" Because I want to make the game better. Specifically, I want players looking at the power of 2 ships being able to establish that a ship with more power will have at least a single combat stat better.
  • "Nihion;c-1559049" wrote:
    I’ll bet it has everything to do with you’re Thrawn, yet you’ve attacked everyone that commented about it.


    If he was Thrawn, I doubt he'd waste time on a mobile game like the rest of us.
  • I agree - GP seems to be largely an irrelevant number at the moment, both for ships and for characters. Star count makes a large difference in GP for a relatively smaller effect on actuall usefulness (cf gear levels).
  • "FailingCrab;c-1559877" wrote:
    I agree - GP seems to be largely an irrelevant number at the moment, both for ships and for characters. Star count makes a large difference in GP for a relatively smaller effect on actuall usefulness (cf gear levels).


    To be fair this isn't new. Power rating has never been an overly useful stat not before the move from power to GP and not after. A big part of that problem in characters is that the actual effect mods have on stats really isn't weighted at all nor are set bonuses or synergy combos.
  • With ground units it is indeed much more complicated due to mods, so worth taking the simplest case, which is ships, and improving it first.