FeelinLuckyPUNX
9 years agoNew Spectator
Clone Wars Chewbacca Rework
I am sure there is already been a discussion as to a rework for just about every character now, but nonetheless wanted to state my thoughts on possible change to a current fan favorite and large canon character of the franchise. Clone wars Chewbacca, should just simply be changed to Chewbacca, as he is simply known as. My problem with Chewie in this game is he doesn't help out anyone but himself, aside from his taunt.
For small starters and a side note, aside from individual stats, they need to make a millennium Falcon ship variant for chewbacca and Han solo/STH (since regular han solo isn't readily accessible for most) as this seems more fitting than newer canon characters like Rey and Finn; stay with the classics.
Now for Chewbacca himself and possible changes and/or improvements --
-- His current ability stats --
For small starters and a side note, aside from individual stats, they need to make a millennium Falcon ship variant for chewbacca and Han solo/STH (since regular han solo isn't readily accessible for most) as this seems more fitting than newer canon characters like Rey and Finn; stay with the classics.
Now for Chewbacca himself and possible changes and/or improvements --
-- His current ability stats --
- Basic Ability - (LvL 8) - Bowcaster – Deal Physical damage to target enemy with a 55% chance to remove 50% Turn Meter on hit.
- Special Ability(1) - (LvL 8) - Wookiee Rage – Chewbacca Taunts and gains 30% Health up for 2 turns.
- Special Ability(2) - (LvL 8)(Zeta) - Defiant Roar - Chewbacca recovers 50% of his Max Health and gains Defense Up for 3 Turns, with a 50% Chance to gain 25% Turn Meter and in addition dispel all debuffs from self.
- Leader Ability - (LvL 8) - Wookiee Resolve – All allies gain +50 Defense with a 50% chance to gain Defense Up for 3 turns when attacked.
-- Possible changes to current abilities-- - Basic Ability - (LvL 8) - Bowcaster - Deal Physical damage to target enemy with a 65% chance to remove 40% Turn Meter on hit and in addition have a 35% chance to grant all allies 10% turn meter who have less than 50% turn meter.
- Special Ability(1) - (LvL 8) - Wookie Rage - Chewbacca Taunts and gains 30% Health up for 2 turns on use, In addition he and one other random ally gain critical hit immunity for 2 turns.
- Special Ability(2) - (LvL 8)(Zeta) - Defiant Roar - Chewbacca recovers 35% of his Max Health and gains Defense Up for 3 Turns, with a 80% Chance to gain 15% Turn Meter and in addition dispel all debuffs from self and a 35% chance to dispel all debuffs from all allies and recover 8% Health per debuff dispelled.
- Leader Ability - (LvL 8) - Wookie Resolve - Leave unchanged
My thoughts on these changes reflect making chewie last longer with critical hit immunity for his taunt duration, in addition to granting allies turn meter through manipulation. One restriction would be to make him a slower tank, even slower than STH by default, as to making sure his turn meter gains don't make his CD's too short, or simply increase CD time on certain abilities and keep speed as is. I could see concerns with him being able to dispell all buffs from everyone in addition to himself, which is why I would make it a much lower chance of that happening to everyone, besides himself. I'd like to just see chewbacca bring more to his team other than a taunt.
Let me know your thoughts, and possible tweaks!