4 years ago
Cobb Vanth Kit Idea
Here is the kit idea for Cobb Vanth, the mayor, sheriff, and marshal of Mos Pelgo.
Unit Name: Cobb Vanth
Tags: Light Side, Attacker (TAC), Leader, Scoundrel
Description: Loyal Scoundrel Attacker who protects his allies and deals more damage when they are harmed.
Relic: Boba Fett's Armor
Basic: Protective Shot (Omega):
Special: Jetpack Missile (Cooldown 4) (Omega):
Leader: Marshal of Mos Pelgo (Omega):
Unique: Protector of Mos Pelgo (Zeta):
Whenever an ally is defeated, Cobb Vanth gains 50% Turn Meter, which cannot be prevented, reduces his cooldowns by 1, and his next attack will deal 100% more damage. Additionally, Cobb Vanth has +15% Offense for each Scoundrel ally.
-Zeta: Whenever an ally is defeated, Cobb Vanth takes a bonus turn, during which he can only use the granted ability Explosive Detonation. Once the ability has been used, it cannot be used until another ally is defeated.
Explosive Detonation (Granted):
Unit Name: Cobb Vanth
Tags: Light Side, Attacker (TAC), Leader, Scoundrel
Description: Loyal Scoundrel Attacker who protects his allies and deals more damage when they are harmed.
Relic: Boba Fett's Armor
Basic: Protective Shot (Omega):
Spoiler
Deal special damage to target enemy and grant a random ally Defense Up for 2 turns. If any allies are below 50% Health, this attack does 50% more damage.
Animation: Cobb Vanth fires at target enemy.
Animation: Cobb Vanth fires at target enemy.
Special: Jetpack Missile (Cooldown 4) (Omega):
Spoiler
Deal special damage to all enemies, and inflict 2 Damage Over Time effects for 2 turns. Inflict an additional Damage Over Time effect and Ability Block on the primary target for 2 turns. If any enemies are defeated by this attack, increase the cooldowns of all remaining enemies by 1.
Animation: Cobb Vanth fires a missile from his jetpack at the enemy team.
Animation: Cobb Vanth fires a missile from his jetpack at the enemy team.
Leader: Marshal of Mos Pelgo (Omega):
Spoiler
Scoundrel allies gain +20% Offense, +15 Defense, and +10% Potency. Non-Scoundrel allies gain half of the Offense, Defense, and Potency effect. Whenever an ally falls below 50% Health, they gain Stealth for 2 turns, and all other allies gain 30% Turn Meter. Whenever an ally loses Defense Up, they recover 10% of their Max Health and Protection.
Unique: Protector of Mos Pelgo (Zeta):
Whenever an ally is defeated, Cobb Vanth gains 50% Turn Meter, which cannot be prevented, reduces his cooldowns by 1, and his next attack will deal 100% more damage. Additionally, Cobb Vanth has +15% Offense for each Scoundrel ally.
-Zeta: Whenever an ally is defeated, Cobb Vanth takes a bonus turn, during which he can only use the granted ability Explosive Detonation. Once the ability has been used, it cannot be used until another ally is defeated.
Explosive Detonation (Granted):
Spoiler
Deal massive damage to target enemy, and deal damage equal to 50% of that damage to all other enemies. Enemies defeated by this attack cannot be revived.