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8 years ago
"Allenb60;92661" wrote:
These were made based on some of the common issues people said they had with clones, which is low damage, Echo's special cooldown, few debuffs, and lack of a taunting-tank
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Commander Wolffe, A Clone trooper tank who specializes in turn meter support and basic attacks
Dual Pistols, basic ability - Deal physical damage to the target with a 35% chance to attack again, this chance is doubled if the first attack is a critical hit
Endeavor, special ability with a four turn cooldown - Grant allies without full health 20% turn meter and retribution for two turns, then call all Clone allies with full health to assist, these assists deal 10% less damage for each ally without retribution
Rally call, unique ability - Other allies gain 10% turn meter whenever Commander Wolffe performs a basic attack. In addition Commander Wolffe taunts for one turn whenever another Clone ally uses a special ability and gains retribution for one turn if he already has taunt
Wolfpack Squad, leader ability - Clone allies gain 25 speed, +25% damage during their turn or +25% critical chance outside of their turn when attacking with a basic attack, and have a 50% chance to reduce their ability cooldowns by one turn whenever they assist an ally
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Commander Fox, A Clone Attacker that deals extra damage to fast targets and cripples offensive enemies with debuffs
DC-15 Blaster Rifle, basic attack - Deal physical damage to the target and deal 50% more damage if the target has more than 50% turn meter
Shock Trooper Coordination, special ability with a four turn cooldown - Deal physical damage to the target and inflict defense down for three turns, with an 80% chance to daze for two turns and a 50% chance to stun for one turn
Peacekeeper, special ability with a four turn cooldown - Deal physical damage to the target and dispel all positive effects, inflict offense down for one turn plus an additional turn for each effect dispelled, this effect cannot be resisted
Coruscant Guard Commander, unique ability - Commander Fox gains +10 defense for each other Clone ally and calls a random one to assist for each negative effect he inflicts, these assists deal 40% less damage unless they critically hit
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