"Viserys;c-1300526" wrote:
I sometimes wonder if the CG folks don't quite understand why withholding schedules and information is so upsetting to players.
This is a game foremost about planning. And with each successive event over the past six months the playerbase has been given less and less time to plan. Planning was why the 7* CHS debacle did so much damage -- once players believed they knew the requirements they started committing resources to push for what they though they'd need -- they develop expectations about what they can achieve before the deadline lands. Pulling the rug out from under them infuriates them.
We had a couple weeks to shift gears for CLS as well as ample clues in advance to help plan movements. It was tight but it was possible.
For Chimaera we have a few days plus the length of the event. You need 5 rebel ships, and until a couple days ago only 5 of the 6 ships were realistically farmable at all -- it's not that people wouldn't shift gears to get Chimaera, its that many players can't shift gears in time. Margins are tightening around our throats each time something comes in for a landing and this is ultimately going to result in some exhaustion.
I get that panic farming boosts revenue, of course it does -- and I won't even say I despise it because I don't -- planning how I can manuever to unlock something does bring me some enjoyment. But these days *everything* is pushing us to panic farm, there's so little breathing room. We need a roller coaster cadence on these pushes and not a Saturn V takeoff cadence. CG is going to exhaust their players, even the most ardent ones.
Essentially, players will only panic farm if they're close enough to succeed and this means these events are falling back on longer term players with rosters that aren't quite in the right position, but pretty close. But since the event cadence has been setting for these players exactly what they should be pushing for at all times for the last six months, you're going to run out of headway with those players eventually.
Let's just think about dormant event requirements and the pressure that exerts on players:
Missed 7* Thrawn - better keep farming all the Phoenix guys
Gonna miss 7* Chimaera - better farm 5 of the 6 available rebel ships before its back
Missed 7* BB-8 - five more toons to farm and gear
Missed CLS - better farm and gear the five toons that required
Missed R2 - better farm and gear five empire toons
Wanna hold roster value in TB - better farm the seven uncommon toons platoons need, and farm CHS and HRSc and HRSo
Worried about being left behind when darkside TB hits -- better speculate and farm the uncommon toons and ships that's gonna need in platoons. Better speculate and farm at least two CM worthy teams in advance
It's getting to overload - a soup in which players no longer feel confidence in the planning decisions they make, because the cost of planning wrong is getting higher and higher.
This is why so many players are calling for CG to loosen the noose in the early parts of the process. Make it easier to get low level green and blue gear when you are running endgame. Pull the challenge gear out of certain reward pools (the assumption being this means we get more of the gear that's choking us). More credits, etc. People want the tedious older tasks to ease as they start taking on the tougher top end grinds because they are getting exhausted.
+100
I started the games 10 months ago and I am already exhausted.
Between the "surprise" and the fact that my money is worth nothing if I don't spend 50$ a month (the end of the 21 days pack showed I wasn't a worthy customer), I changed how I viewed this game.
I still play, but now I simply do what ever I want without caring about the future of the game and I am far happier this way, but it also mean that whatever ea/cg does to make the game more attractive to paying player I no longer care. CHS? don't care. TB lightside only? Don't care. BB8? Don't care. Thrawn? Don't care. Chimera? Don't care. Nightsister? Don't care. Ep 8 event? Won't care. Jedi Luke? Won't care.
The only thing I care is what I can do to enjoy the game and it seems that it will be less and less in the future.
CLS has almost killed GW for me (G12 CLS in node 11 and 12 when I have one G11 and one Zeta in all my roster is just poor programming but since changing it won't give them money why should they care? It's not a bug it's a feature.). I wait to see if Chimera and 7* Capital ship will kill Fleet Arena(Top 50 until now). Since I never cared for Arena (Happy to be top 200 when I didn't really work on it) and farming becomes boring when all your toons need the same gear, the only thing I can do is work with my guild on raid (first attempt on Hrancor today). I hope they don't plan a revamp in the future.
I would just like them to be honest and tell us that f2p and new player are only here to boost the ego of the whales and old players. This would be real communication and not some PR bull****. Telling us that some supposed "secret" justify the screwing of your customer become boring after a while.