"Viserys;c-1300526" wrote:
I sometimes wonder if the CG folks don't quite understand why withholding schedules and information is so upsetting to players.
This is a game foremost about planning. And with each successive event over the past six months the playerbase has been given less and less time to plan. Planning was why the 7* CHS debacle did so much damage -- once players believed they knew the requirements they started committing resources to push for what they though they'd need -- they develop expectations about what they can achieve before the deadline lands. Pulling the rug out from under them infuriates them.
We had a couple weeks to shift gears for CLS as well as ample clues in advance to help plan movements. It was tight but it was possible.
For Chimaera we have a few days plus the length of the event. You need 5 rebel ships, and until a couple days ago only 5 of the 6 ships were realistically farmable at all -- it's not that people wouldn't shift gears to get Chimaera, its that many players can't shift gears in time. Margins are tightening around our throats each time something comes in for a landing and this is ultimately going to result in some exhaustion.
I get that panic farming boosts revenue, of course it does -- and I won't even say I despise it because I don't -- planning how I can manuever to unlock something does bring me some enjoyment. But these days *everything* is pushing us to panic farm, there's so little breathing room. We need a roller coaster cadence on these pushes and not a Saturn V takeoff cadence. CG is going to exhaust their players, even the most ardent ones.
Essentially, players will only panic farm if they're close enough to succeed and this means these events are falling back on longer term players with rosters that aren't quite in the right position, but pretty close. But since the event cadence has been setting for these players exactly what they should be pushing for at all times for the last six months, you're going to run out of headway with those players eventually.
Let's just think about dormant event requirements and the pressure that exerts on players:
Missed 7* Thrawn - better keep farming all the Phoenix guys
Gonna miss 7* Chimaera - better farm 5 of the 6 available rebel ships before its back
Missed 7* BB-8 - five more toons to farm and gear
Missed CLS - better farm and gear the five toons that required
Missed R2 - better farm and gear five empire toons
Wanna hold roster value in TB - better farm the seven uncommon toons platoons need, and farm CHS and HRSc and HRSo
Worried about being left behind when darkside TB hits -- better speculate and farm the uncommon toons and ships that's gonna need in platoons. Better speculate and farm at least two CM worthy teams in advance
It's getting to overload - a soup in which players no longer feel confidence in the planning decisions they make, because the cost of planning wrong is getting higher and higher.
This is why so many players are calling for CG to loosen the noose in the early parts of the process. Make it easier to get low level green and blue gear when you are running endgame. Pull the challenge gear out of certain reward pools (the assumption being this means we get more of the gear that's choking us). More credits, etc. People want the tedious older tasks to ease as they start taking on the tougher top end grinds because they are getting exhausted.
Don't forget Ns.
I think I have given up on the gear issue. Look at ROLO gear requirements at the 7th and 8th tier. I enjoy shard shop a lot. I ve never had an abundance of stun guns as I do now. But the carbs. It's painful. With new content andnnew things in stores my extra tokens from stores that I would use in shard shop will come to a halt. My decision this is a game of choices after all.
But totally agree new players will never get ahead with out spending serious money. And the constant gear grind for the same thing is tiring. There is no word on the gear bottleneck and no words on allieviating them. But new toons need 300-450 carbs. This speaks volumes to me. We have been beating the same dead horse for years.