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7 years ago
I second.
Despite your idea being a bit too random (and therefor “unfair”)...it solves the problems of TW. The only thing I would change to your proposal is you can pick the group you are assigned to offense and defense territories, but WHICH territories that group is assigned to be random. Example: 10 zones, we choose which 5 members are grouped together. That way you can still strategize a bit, making it a “teams within team” event.
My addendum to your brilliant idea: each zone sets 2 fleet defense. No more fleet zones.
Despite your idea being a bit too random (and therefor “unfair”)...it solves the problems of TW. The only thing I would change to your proposal is you can pick the group you are assigned to offense and defense territories, but WHICH territories that group is assigned to be random. Example: 10 zones, we choose which 5 members are grouped together. That way you can still strategize a bit, making it a “teams within team” event.
My addendum to your brilliant idea: each zone sets 2 fleet defense. No more fleet zones.
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