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Pogo_Olorin
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9 years ago

Community\Game Update 8/17/2016 - Comments ***MEGATHREAD***

Hey all,

Standing in for EA Jesse :)

ENJOY!



https://forums.galaxy-of-heroes.starwars.ea.com/discussion/62693/community-update-8-17-2016#latest

GENERAL
• Fixing title spacing for achievements in the achievement list view
• Free Daily Cantina Energy at noon: Starting with this update, every day at Noon, local time, when you collect your free normal 45 Energy, you will now get to collect 45 free Cantina Energy!
• New Cantina Energy Refresh Costs: With the introduction of Mods, we have reworked how Cantina Energy is refreshed. Previously, Cantina Energy refreshes scaled in cost far more aggressively than standard Energy refreshes. With this update we have brought the cost to refresh Cantina Energy down significantly so you can get the Shards, Ability Materials, and Mods you need! Unlocks at Level 28
• We now have TWO gear pieces rotating into PVE Shipments. Be on the lookout for MK 5 Arakyd Droid Caller & MK 7 Nubian Security Scanner!
• Game Update Notification: There will now be a newsletter notification with each major update that will link you to the full update notes in the forums

Character Balance Updates:
Cad Bane
• Basic ability damage increased by ~25%

Mace Windu
• Expose inflicted by Unique ability can no longer be Resisted
• Basic ability damage increased by ~15%
• Special ability damage increased by ~10%
• Fixed a bug that caused the Turn Meter Gain effect on Unique to trigger on every attack

Kit Fisto
• Basic ability damage increased by ~15%
• Special ability damage increased by ~10%
• Trigger chance of Potency Up effect on Special ability increased to 100% (from 25~55%)
• Special ability upgrades for levels 3 and 5 changed to "+15% Damage" (previously "+15% Potency Up Chance", which would now be redundant)

Commander Cody
• Special 1: AT-TE Mass-Driver Cannon decreased Cooldown from 6 to 5
• Special 2: The 212th Attack decreased Cooldown from 8 to 6
• Leader Ability increased from 5% to 35% defense to each living Clone ally

BUG FIXES

  • Geonosian Spy: "Illicit Insect" will now correctly grant Turn Meter when a Geonosian ally debuffs a target that already had a debuff inflicted by a Geonosian.
  • Chief Nebit: "Desert Ambush" will no longer attempt to call stunned targets to assist
  • Fixed a bug with Jawa Scavenger's Line in the Sand ability that prevented it from applying more than one bomb per turn.
  • Dengar: Tenacity Down inflicted by Dengar’s "Mini-Mine Mayhem" at maximum rank is no longer dispelled by abilities that dispel positive status effects.
  • Dengar: Critical Chance buff from "Target Spotted" will no longer trigger unless an Assist is called and will not persist beyond the current turn
  • Grand Master Yoda: "Masterstroke" will no longer grant Tenacity Up when used on Admiral Ackbar.
  • Chief Nebit: "Raiding Parties" will no longer fail to activate under certain circumstances
  • Corrected a bug in Credit Heist that could cause unintended units to spawn in encounter 2 and encounter 3
  • Fixed a bug that could allow enemy Droids to Resist the activation of Dathcha's Leader ability, preventing it from working on them for the rest of the
  • Deathmark can now be removed by gaining Stealth
  • Fixed a bug that could cause the Deathmark effect used by the Gamorrean Captain to counteract Stealth.
  • Fixed a bug that could allow enemy Droids to Resist the activation of Dathcha's Leader ability, preventing it from working on them for the rest of the encounter.
  • Fixed a bug that caused Dathcha's Stealth to last only one turn, and expire on start of turn instead of end of turn.
  • Fixed a bug that caused Dathcha's Stealth buff to persist between encounters
  • Fixed an issue with Grievous’ light sabers appearing and disappearing in squad select and character details screen This was not fixed to our satisfaction and is being reviewed for release in a future update

180 Replies

  • Is the shard-drop rate in cantina nerfed? from like 1/3 to 1/6 or less? I just spend about 140 energy but get no shards at all!
  • "Big_P3rm;626370" wrote:
    They need to add a mini game to keep people more interested. Like a card game or checkers or something that you can bet credits on against another player in the game.


    Pazaak! :D
    Trade in "old" gear for gambling chips, gamble away, and cash out for credits.
  • Hi, firstly love the game... but as much as you've been generous in handing out cantina refresh energy... i never get it... my guild is in the usa and i reside halfway round the world... i am not waking up at 4am my time to collect energy... since there is only 1 refresh a day why is the time to collect cantina energies the same as regular energies which drop 3 times a day??? Oh fyi i miss the 1st of those too... your time limits to collect do not take into account anyone in guilds on opposite sides of the world...

    That is my one beef with game update... i would appreciate it if you consider what i am requesting and extend the time on refreshes of all energies
  • Or just make the cantina refresh energy 3 times a day too! (Unlikely)
  • I know this was fixed before but i still think it needs a slight tweak. @CG_RyDiggs

    Cad Bane's Leader Ability (only for Scoundrels)

    His leader ability is 20% evasion to give 25% turn meter when evaded.

    Dooku - 15% evasion

    Old Ben - 15% evasion

    Somehow these two (Dooku and Old Ben) have everyone evade more times than Cad Bane's leader ability.

    I have tried Bane's Leader ability several times and there are maybe 3 evades throughout the battle when Dooku and Old Ben's Leader ability evade's roughly 6+ times.

    Please fix or tweak this because Cad Bane's leader ability should evade more times than both Dooku and Old Ben.


    Great job on the rest of the updates!!
  • i didnt see any note that some shipment costs increased like mk 5 stun gun (1400-->2541), also didnt see any mk 5 furnace since the palpatine patch, but if its still in rotation i bet its 2500 now...
    There should be some gear revamp because its getting really annoying that some parts u have 500+ and you need 500 some of them that its hardly obtainable... I get it, devs need money for keep the game going but a single items price is just half of an AAA pc games price? Cmon!
  • "Berk;632347" wrote:
    "Nothermike;620475" wrote:
    Haven't bought a refresh in a few days, and it's still 100 for the first cantina refresh for me.


    It has been over a week now since this update went live and I am seeing all the updates (cantina energy refresh, emperor's challenge, etc) except the reduced cost of refreshing cantina energy. The first refresh is still 100 for me. I have the game on an Apple, not sure if this is the same for other Apple users or not...

    Would love the 50 crystal refresh. That would be super clutch.


    There is no 50 crystal refresh. It's 100/100/200/200......

  • It updates like regular energy in the way that you can buy two refreshes before the price doubles. So you can buy 2x 100 energy refreshes. Then 2x 200 refreshes. Then 2x400 refreshes, etc. So basically it encourages whaling for Palpatine. It worked on me. I think I can get a 6 star palpy before it's over. If I continue to buy the 200 refreshes... which means I'm spending 600 a day.... which is like nearly 10x what I was spending on catina, before, lol. I was only doing 3 or 4 refreshes a week, before, to fish for mods. But OTOH, I also don't need as much raid gear so crystals are not that important to me, right now..
  • I could have swore that when this update dropped my first cantina refresh was 50 and now my first refresh is 100. Am I missing something?? Thanks for replying!!
  • Little late for the comment, but I am very happy with the last update. Thanks for the devs.
    Since the change of course after the mods introduction, many issues have been addressed and some new features are not just a money grab! I am enjoying the game again!
    Two thumbs up.

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