Forum Discussion
9 years ago
"Uragon;c-1039458" wrote:
Open to exploit of using an alt guild and just pummel it to death. Repeatedly...
GvG in other games match you randomly with an opponent of similar strength. So not remotely possible for this to be a problem.
"RancorPackGuild;c-1039679" wrote:
We can't throw out names and so I will just say there are many multiple guilds run by the same people. For instance Team "Stinky Black Animal With a Stripe"
What would stop them from equalization of power structure to get eachother and let eachother win?
LOSING is what would prevent them from making equal guilds, and letting the other win. Are you suggesting that they take turns letting eachother win so that they only win about 50% of the time which is what they would probably average over time against equal strength opponents anyhow?
Guild alliance are not unique to this game. Sometimes allied guilds get matched up. Then they have to fight, because someone will lose. Those battles are actually pretty fun, but not much of an exploit. Unless TI wants to spend several hundred thousand dollars on an alt guild of equal strength that they might occasionally get paired against so that they can let their real guild win, and collect a few dollars worth of extra rewards. Not a solid plan.
"Sewpot;c-1039278" wrote:
Or people will start guild hopping like they did when AAT first came out.
Which is impossible now. Only people in a raid from the start get anything. Other games I've played were similar. The members in the guild at the start of a GvG are locked in. Nobody added later could participate.
"scuba;c-1039257" wrote:
I see gvg as a big cheat/exploit feast coming along. I hope I am wrong.
"Asic;c-1039260" wrote:"scuba;c-1039257" wrote:
I see gvg as a big cheat/exploit feast coming along. I hope I am wrong.
Totally agree- god mode sleepers will be very hard to identify
That could be an issue, but it's currently an issue in arena already. The difference is that in arena you can get familiar with your opponents, figure out who's cheating, and get them banned. In tournaments you were by yourself against thousands of brand new opponents for a day. Cheaters were harder to discover, and nobody who finished below a cheater ever got compensation, at least not that I ever heard.
GvG could obviously be exploited in the same way, but if it was added the one thing I'd like to see with it (which would be nice for arena too) is a win/loss record. I've played GvG where you get a very simple screen showing who attacked who, and the results of the battle. After a day of fighting the guild you should have a good idea of their strength. That plus a few min seeing the results screen will be enough to set off your BS detector. Then you can report them, and the devs can have their accounts thrown into a lava flow on Mustafar, and compensate the guild that made the report.
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