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JacenRoe's avatar
9 years ago

Conjecture about Guild vs. Guild

By now many have heard the rumors that the new game mode announced will be Guild vs. Guild. This is total guesswork, but based on what Jesse has said about the coming game mode, and other games with GvG I've played, and what this game already has this is my best guess on how it will work.

An officer will start a GvG. This may be limited to a certain numbers of times per week, or require the accumulation of tickets like raids do. The game will search for a random opponent that is also trying to start a GvG, and it will match us up as quickly as it can find two guilds based on some formula related to our collection scores, or arena rank, or something similar.

Once a match is made, there will be a certain period of time for all members to set a defensive squad for both regular toons (possibly multiple squads per person for regular toons), and one for ships. Then it would have a somewhat similar scoring system to tournaments. We have to "use our whole rosters" (Jesse's words) to beat the opposing guild's defense teams. We would likely get points based on killing their characters, and how many of ours survive the match. There might be a bonus for beating all the defense teams at least once. Maybe diminishing points for beating the same team multiple times so nobody just picks on the weaker squads repeatedly. Each toon on your roster could be used ONCE, so no just plowing through with your arena team. You'd have to use your toons carefully.

This would probably take place over a fixed period of time. As in we have 24 hours to try to score as many points as possible against the other guild. If it lasts multiple days it might refresh characters each day, but I see it more as a 'use every toon on your roster up over the course of a day' kind of thing. Then at the end, rewards are handed out with higher rewards going to the winning guild, and higher rewards within each guild to the higher scoring members. A special character could be acquired this way, but primarily lots of needed gear.

This kind of game mode or something similar to it would indeed test the depth of our rosters. If I had to set 2-5 defensive squads I'd need to gear up some additional characters, and it would mean fighting more than just the current arena meta. I could right now field a Rex mixed meta squad, a Jedi squad, an Empire squad, a droid squad, and another decent squad of old meta toons I have left over with everyone at gear 10-11 and no overlap. Only using your toons once would mean attacking some creative teams with some creative teams.

It might also lend itself to a choice of what GvG level the guild wants to run. As in a lower lever that requires every member of your guild to field 2 defense teams, but gives lower rewards. Then a higher tier GvG with bigger rewards, but requiring a bigger roster for maybe 4-5 defensive squads.

I think the devs are looking for something to fill the niche left by tournaments. This would be similar in some respects, except it wouldn't require 24 hrs straight tied to your phone. I could do an attack or two whenever I get on for bonus energy, or burn through my whole roster in the evening fairly quickly. You wouldn't get past a certain point and face nothing but identical meta squads. But you would get to use your whole roster, and work together with your guild mates to see who can most efficiently beat which opponents defensive squads. It wouldn't be perfect, and matching guilds against eachother fairy would be a constant complaint, but it would definitely be fun, get guilds working together, and push people to expand their rosters. Any thought from people who actually had the patience to read that whole novel?

26 Replies

  • "JacenRoe;c-1040007" wrote:
    "Uragon;c-1039458" wrote:
    Open to exploit of using an alt guild and just pummel it to death. Repeatedly...


    GvG in other games match you randomly with an opponent of similar strength. So not remotely possible for this to be a problem.


    "RancorPackGuild;c-1039679" wrote:
    We can't throw out names and so I will just say there are many multiple guilds run by the same people. For instance Team "Stinky Black Animal With a Stripe"

    What would stop them from equalization of power structure to get eachother and let eachother win?


    LOSING is what would prevent them from making equal guilds, and letting the other win. Are you suggesting that they take turns letting eachother win so that they only win about 50% of the time which is what they would probably average over time against equal strength opponents anyhow?

    Guild alliance are not unique to this game. Sometimes allied guilds get matched up. Then they have to fight, because someone will lose. Those battles are actually pretty fun, but not much of an exploit. Unless TI wants to spend several hundred thousand dollars on an alt guild of equal strength that they might occasionally get paired against so that they can let their real guild win, and collect a few dollars worth of extra rewards. Not a solid plan.


    "Sewpot;c-1039278" wrote:
    Or people will start guild hopping like they did when AAT first came out.


    Which is impossible now. Only people in a raid from the start get anything. Other games I've played were similar. The members in the guild at the start of a GvG are locked in. Nobody added later could participate.

    "scuba;c-1039257" wrote:
    I see gvg as a big cheat/exploit feast coming along. I hope I am wrong.


    "Asic;c-1039260" wrote:
    "scuba;c-1039257" wrote:
    I see gvg as a big cheat/exploit feast coming along. I hope I am wrong.


    Totally agree- god mode sleepers will be very hard to identify


    That could be an issue, but it's currently an issue in arena already. The difference is that in arena you can get familiar with your opponents, figure out who's cheating, and get them banned. In tournaments you were by yourself against thousands of brand new opponents for a day. Cheaters were harder to discover, and nobody who finished below a cheater ever got compensation, at least not that I ever heard.

    GvG could obviously be exploited in the same way, but if it was added the one thing I'd like to see with it (which would be nice for arena too) is a win/loss record. I've played GvG where you get a very simple screen showing who attacked who, and the results of the battle. After a day of fighting the guild you should have a good idea of their strength. That plus a few min seeing the results screen will be enough to set off your **** detector. Then you can report them, and the devs can have their accounts thrown into a lava flow on Mustafar, and compensate the guild that made the report.


    you mean temp ban them for 2 weeks.
  • "scuba;c-1040626" wrote:
    "JacenRoe;c-1040007" wrote:
    "Uragon;c-1039458" wrote:
    Open to exploit of using an alt guild and just pummel it to death. Repeatedly...


    GvG in other games match you randomly with an opponent of similar strength. So not remotely possible for this to be a problem.


    "RancorPackGuild;c-1039679" wrote:
    We can't throw out names and so I will just say there are many multiple guilds run by the same people. For instance Team "Stinky Black Animal With a Stripe"

    What would stop them from equalization of power structure to get eachother and let eachother win?


    LOSING is what would prevent them from making equal guilds, and letting the other win. Are you suggesting that they take turns letting eachother win so that they only win about 50% of the time which is what they would probably average over time against equal strength opponents anyhow?

    Guild alliance are not unique to this game. Sometimes allied guilds get matched up. Then they have to fight, because someone will lose. Those battles are actually pretty fun, but not much of an exploit. Unless TI wants to spend several hundred thousand dollars on an alt guild of equal strength that they might occasionally get paired against so that they can let their real guild win, and collect a few dollars worth of extra rewards. Not a solid plan.


    "Sewpot;c-1039278" wrote:
    Or people will start guild hopping like they did when AAT first came out.


    Which is impossible now. Only people in a raid from the start get anything. Other games I've played were similar. The members in the guild at the start of a GvG are locked in. Nobody added later could participate.

    "scuba;c-1039257" wrote:
    I see gvg as a big cheat/exploit feast coming along. I hope I am wrong.


    "Asic;c-1039260" wrote:
    "scuba;c-1039257" wrote:
    I see gvg as a big cheat/exploit feast coming along. I hope I am wrong.


    Totally agree- god mode sleepers will be very hard to identify


    That could be an issue, but it's currently an issue in arena already. The difference is that in arena you can get familiar with your opponents, figure out who's cheating, and get them banned. In tournaments you were by yourself against thousands of brand new opponents for a day. Cheaters were harder to discover, and nobody who finished below a cheater ever got compensation, at least not that I ever heard.

    GvG could obviously be exploited in the same way, but if it was added the one thing I'd like to see with it (which would be nice for arena too) is a win/loss record. I've played GvG where you get a very simple screen showing who attacked who, and the results of the battle. After a day of fighting the guild you should have a good idea of their strength. That plus a few min seeing the results screen will be enough to set off your **** detector. Then you can report them, and the devs can have their accounts thrown into a lava flow on Mustafar, and compensate the guild that made the report.


    you mean temp ban them for 2 weeks.


    People who exploit a bug, or get the most out of the game as it is in an unintended way get temp bans... sometimes. People who hack the game, and straight up cheat can/should/do get frozen out permanently. I have guildmates that have reported cheaters, and they were never seen, or heard from again.
  • "JacenRoe;c-1040638" wrote:
    "scuba;c-1040626" wrote:
    "JacenRoe;c-1040007" wrote:
    "Uragon;c-1039458" wrote:
    Open to exploit of using an alt guild and just pummel it to death. Repeatedly...


    GvG in other games match you randomly with an opponent of similar strength. So not remotely possible for this to be a problem.


    "RancorPackGuild;c-1039679" wrote:
    We can't throw out names and so I will just say there are many multiple guilds run by the same people. For instance Team "Stinky Black Animal With a Stripe"

    What would stop them from equalization of power structure to get eachother and let eachother win?


    LOSING is what would prevent them from making equal guilds, and letting the other win. Are you suggesting that they take turns letting eachother win so that they only win about 50% of the time which is what they would probably average over time against equal strength opponents anyhow?

    Guild alliance are not unique to this game. Sometimes allied guilds get matched up. Then they have to fight, because someone will lose. Those battles are actually pretty fun, but not much of an exploit. Unless TI wants to spend several hundred thousand dollars on an alt guild of equal strength that they might occasionally get paired against so that they can let their real guild win, and collect a few dollars worth of extra rewards. Not a solid plan.


    "Sewpot;c-1039278" wrote:
    Or people will start guild hopping like they did when AAT first came out.


    Which is impossible now. Only people in a raid from the start get anything. Other games I've played were similar. The members in the guild at the start of a GvG are locked in. Nobody added later could participate.

    "scuba;c-1039257" wrote:
    I see gvg as a big cheat/exploit feast coming along. I hope I am wrong.


    "Asic;c-1039260" wrote:
    "scuba;c-1039257" wrote:
    I see gvg as a big cheat/exploit feast coming along. I hope I am wrong.


    Totally agree- god mode sleepers will be very hard to identify


    That could be an issue, but it's currently an issue in arena already. The difference is that in arena you can get familiar with your opponents, figure out who's cheating, and get them banned. In tournaments you were by yourself against thousands of brand new opponents for a day. Cheaters were harder to discover, and nobody who finished below a cheater ever got compensation, at least not that I ever heard.

    GvG could obviously be exploited in the same way, but if it was added the one thing I'd like to see with it (which would be nice for arena too) is a win/loss record. I've played GvG where you get a very simple screen showing who attacked who, and the results of the battle. After a day of fighting the guild you should have a good idea of their strength. That plus a few min seeing the results screen will be enough to set off your **** detector. Then you can report them, and the devs can have their accounts thrown into a lava flow on Mustafar, and compensate the guild that made the report.


    you mean temp ban them for 2 weeks.


    People who exploit a bug, or get the most out of the game as it is in an unintended way get temp bans... sometimes. People who hack the game, and straight up cheat can/should/do get frozen out permanently. I have guildmates that have reported cheaters, and they were never seen, or heard from again.


    I hope so.. I have heard otherwise.
  • "JacenRoe;c-1040638" wrote:
    "scuba;c-1040626" wrote:
    "JacenRoe;c-1040007" wrote:
    "Uragon;c-1039458" wrote:
    Open to exploit of using an alt guild and just pummel it to death. Repeatedly...


    GvG in other games match you randomly with an opponent of similar strength. So not remotely possible for this to be a problem.


    "RancorPackGuild;c-1039679" wrote:
    We can't throw out names and so I will just say there are many multiple guilds run by the same people. For instance Team "Stinky Black Animal With a Stripe"

    What would stop them from equalization of power structure to get eachother and let eachother win?


    LOSING is what would prevent them from making equal guilds, and letting the other win. Are you suggesting that they take turns letting eachother win so that they only win about 50% of the time which is what they would probably average over time against equal strength opponents anyhow?

    Guild alliance are not unique to this game. Sometimes allied guilds get matched up. Then they have to fight, because someone will lose. Those battles are actually pretty fun, but not much of an exploit. Unless TI wants to spend several hundred thousand dollars on an alt guild of equal strength that they might occasionally get paired against so that they can let their real guild win, and collect a few dollars worth of extra rewards. Not a solid plan.


    "Sewpot;c-1039278" wrote:
    Or people will start guild hopping like they did when AAT first came out.


    Which is impossible now. Only people in a raid from the start get anything. Other games I've played were similar. The members in the guild at the start of a GvG are locked in. Nobody added later could participate.

    "scuba;c-1039257" wrote:
    I see gvg as a big cheat/exploit feast coming along. I hope I am wrong.


    "Asic;c-1039260" wrote:
    "scuba;c-1039257" wrote:
    I see gvg as a big cheat/exploit feast coming along. I hope I am wrong.


    Totally agree- god mode sleepers will be very hard to identify


    That could be an issue, but it's currently an issue in arena already. The difference is that in arena you can get familiar with your opponents, figure out who's cheating, and get them banned. In tournaments you were by yourself against thousands of brand new opponents for a day. Cheaters were harder to discover, and nobody who finished below a cheater ever got compensation, at least not that I ever heard.

    GvG could obviously be exploited in the same way, but if it was added the one thing I'd like to see with it (which would be nice for arena too) is a win/loss record. I've played GvG where you get a very simple screen showing who attacked who, and the results of the battle. After a day of fighting the guild you should have a good idea of their strength. That plus a few min seeing the results screen will be enough to set off your **** detector. Then you can report them, and the devs can have their accounts thrown into a lava flow on Mustafar, and compensate the guild that made the report.


    you mean temp ban them for 2 weeks.


    People who exploit a bug, or get the most out of the game as it is in an unintended way get temp bans... sometimes. People who hack the game, and straight up cheat can/should/do get frozen out permanently. I have guildmates that have reported cheaters, and they were never seen, or heard from again.


    That's not always reality. I know someone who was cheating on a primary and alt account. Both accounts were busted and his alt is no longer while his primary is. EA has a soft spot for those who sweet talk (and spend money).
  • At this point I would mind if tourneys come back. If we have no cheaters.. short tourneys and we always have 1 running. We could even have more than 1 at a time. It could like a GvG tourney. Have 2 guilds face of vs each other and have it fight to the death tourney style. Each character in your roster is able to be used 3 times. Use everybody you have. Some scoring as how tourneys were.
    Best guild wins.
    Sounds like fun IMO
  • "scuba;c-1039280" wrote:
    "QuasarIngwer48;c-1039270" wrote:
    This might surely be cute. I see some scary issues though depending on how the system would work.
    Guilds might just kick out players with weaker rosters.
    Guilds with some inactive members or incomplete guilds may suffer.
    The officers or leaders of each guild could be required to do all the timing and coordinating.

    And then, what about the reward tiers?
    If my rewards are matched with my guild, I'm forced into the most powerful guild I can find and my roster won't matter - I'm just one in fifty after all. Feels like a newbie on a heroic raid guild.
    If they're tied to my personal score and rewarding my roster... that would be more in-guild competition. Guildies have always been fighting each other over the better raid reward tiers. I wouldn't want to compete with an opposing guild and my own guild mates all at once. If it's GvG, I want them to be my allies and co-workers.


    Guilds in this game are just a way to set another 50 person leaderboard.
    GvG will do the same most likely. You will be battling against other guild and your guild for better rewards.


    Mostly this. There is more cooperation on most Arena leaderboards then on Guilds. Guilds are absolutely just another leaderboard with each person fighting for top spot.

    Until the raids look more like a cooperative effort, and guilds actually have to WORK TOGETHER. Then i find the idea of GvG ridiculous, there is no guild, really, so why even discuss something like GvG.

    Further - the idea in general could work eventually, SO LONG as they don't lock the next level of gear advancement behind it. That really has ruined many a game. Lock a toon, sure, no problem, but not gear....

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