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mykdapet
2 years agoRising Traveler
"herd_nerfer;c-2440759" wrote:"Profit;c-2440703" wrote:"herd_nerfer;c-2440696" wrote:"LordDirt;c-2440662" wrote:
I blame everyone who buys the conquest passes for making conquest more grindy.
On the contrary - perhaps if more people bought it they wouldn't feel compelled to keep ramping up the frustration
This is such a wierd argument to me. Do you apply it in other settings or just this game? I mean this is a design choice, not a natural law. Personally I avoid paying a vendor who frustrates me and instead turn to someone who offers to provide me with positives.
Say if a store who designes for frustration puts the apples i want to buy on a top shelf, out of reach for me, and then offered to rent me a ladder to reach them; I would simply not buy the apples. But with your argument the store would then draw the conclusion that they need to also put the babanas on that shelf to make the ladder more attractive, and you as a consumer then support the choice and say that if more people simply played for the ladder the store wouldn't be compelled to put the bananas there.
Im not trying to be snarky, judging people spending habits, nor questioning that some mba person at cg estimated this to be the best revenue route. I'm just curisous to how a consumer can view this as a more reasonable logic than the quoted one above I.e., if to few people buy the apples they move them back within reach to sell more of them
That was really a tongue in cheek comment - I don't actually think that, but I don't believe anyone picked up on my tone. If you ignore that one line and read the rest of my comment, I think you'll see that you and I don't really disagree on this. They should make the game mode fun to start with so that people want to play it - then make the pass more appealing by providing more value.
As it stands now, they've given us a floor to sweep and they're trying to sell us an upgraded broom. No one wants to sweep the floor to start with so why would they pay for a better broom?
I'll say i get that, and to answer that question - cheeky or not - obviously not. New players shouldn't be gifted the red box on hard or even easy mode.
That said, as someone who's been around 6+ years, i shouldn't look at the stats and immediately know i have zero chance simply because conquest has turned into 'buy all the latest characters and max them out to get the red crate'. Inquistor's shouldn't have ben shoved down people's throats in it mercilessly now for what? over a year? The original statement was a broad test of the roster or something like that. It absolutely was not having to buy up the latest toons.
And i'll echo the statement i'm sure that's been said 50x by now. Win 40x with, get 60 of, win 14x in one sector with one faction, etc....is not 'fun'.
In the end you're right with the broom analogy.
Want to get more people doing things with conquest? go back to what the original stated intent was - depth of roster and not making it complete and total grind fest on top of the 'have to buy the latest toon' bit.
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