General Solo Character Kit Concept
Inspiration:
- After being rescued from Jabba the Hutt and before the Battle of Endor, Han Solo was promoted to General and led the Strike Team down to the forest moon.
- We still don't have a version of Han from 'Return of the Jedi'; we have two versions of Leia, the version of Luke and a version of Lando from that movie, but still no Han.
- His abilities are taken from his appearance in 'Star Wars: Battlefront II (2017)'
Unit Name: General Solo
Relic Amplifier: Camouflaged Trench Coat
Affiliation: Light Side, Attacker
Tags: Leader, Rebel, Rebel Fighter
Attacks and Abilities
Basic: A Good Blaster
Deal Physical damage to target enemy three times and inflict Daze for 2 turns. Then, grant all Rebel and Ewok allies +5% Potency (stacking, max 30%) until the end of the encounter.
Special 1: Shoulder Charge (Cooldown: 4)
Deal Physical damage to target enemy equal to 9% of General Solo's Max Health, Dispel all their buffs and inflict Stagger for 2 turns. Then, call all Rebel and Ewok allies to assist, dealing 75% less damage. Then, for each buff Dispelled, General Solo and all Rebel and Ewok allies gain +4% Defence and Offense (stacking) until the end of the encounter.
Special 2: Big Bang (Cooldown: 4)
Deal Massive Physical damage to all enemies and inflict Stagger on them for 2 turns; once it expires or is Dispelled, all enemies gain Daze and Off Balance for 1 turn, which can't be Evaded or Resisted. Then, grant all Rebel and Ewok allies Critical Chance Up and Critical Damage Up for 2 turns.
Off Balance: Lose 10% Health and 10% Turn Meter if damaged by an attack
Leader: Strike Team
Rebel and Ewok allies gains 2% Offense and 4 Speed for each living Rebel ally, and 2% Evasion and 3% Tenacity for each living Ewok ally. If General Solo is in the leader slot, all Rebel and Ewok allies gain +20% Max Health and +15 Speed, and other allies gain half that amount. Whenever General Solo deals damage or is damaged, all Rebel and Ewok allies gain 4% Turn Meter. All Rebel and Ewok Tank allies start the battle with Taunt for 2 turns and all other allies have Stealth for 2 turns.
While in Territory Battles and if all allies are Rebels or Ewoks: For each defeated enemy, all allies gain +20 Speed, +30% Offence, Defence, Potency, Tenacity, Accuracy, Max Health and Max Protection (stacking) until the end of the encounter. Whenever an ally uses their basic ability, all other allies assist, dealing +25% more damage.
Unique: Sorry About the Mess
General Solo is immune to Daze and Stun.
General Solo has +25% Critical Chance and Critical Damage for each Rebel and Ewok ally. When Leia Organa uses an Ultimate Ability, General Solo gains 10% Turn Meter and his cooldowns are reduced by 1.
Team Suggestions:
Team 1:
- General Solo (Leader)
- Wicket
- Teebo
- Princess Kneesaa
- Ewok Scout
Team 2:
- General Solo (Leader)
- Hoth Rebel Scout
- Scarif Rebel Pathfinder
- Captain Drogan
- Lando Calrissian
Team 3:
- Leia Organa (Leader)
- General Solo
- R2-D2
- Captain Drogan
- Scarif Rebel Pathfinder