General Solo Character Kit Concept
Inspiration:
- After being rescued from Jabba the Hutt and before the Battle of Endor, Han Solo was promoted to General and led the Strike Team down to the forest moon.
- We still don't have a version of Han from 'Return of the Jedi'; we have two versions of Leia, the version of Luke and a version of Lando from that movie, but still no Han.
- His abilities are taken from his appearance in 'Star Wars: Battlefront II (2017)'
Unit Name: General Solo
Relic Amplifier: Camouflaged Trench Coat
Affiliation: Light Side, Attacker
Tags: Leader, Rebel, Rebel Fighter
Attacks and Abilities
Basic: A Good Blaster
Deal Physical damage to target enemy and inflict Accuracy Down for 2 turns. If it’s General Solo’s turn, deal damage 2 more times. Otherwise remove 20% Turn Meter.
Special 1: Shoulder Charge (Cooldown: 4)
Dispel all Buffs, deal Physical damage based on General Solo’s Max Health instead of his Attack damage, and inflict 3 stacks of Off Balance on target enemy for 2 turns. If that target had no Protection, this attack deals 40% more damage and ignores Armor.
Special 2: Big Bang (Cooldown: 4)
Deal Physical damage to target enemy and inflict Stagger and Burning for 3 turns. Deal 20% less damage to all other enemies and inflict Stagger for 1 turn. When Stagger expires from an enemy, they become Confused and Off Balanced for 3 turns, which can’t be evaded or resisted. All Rebel or Ewok allies gain Critical Chance Up and Critical Damage Up for 3 turns.
Leader: Strike Team
Rebel and Ewok allies gain 20% Accuracy, Evasion, Max Health, Potency, and Tenacity. At the start of each encounter or whenever another Rebel or Ewok ally gains Stealth, General Solo gains Taunt, Critical Hit Immunity, and Evasion Up for 2 turns. Whenever a Rebel or Ewok ally evades an attack or scores a critical hit, they gain 8% Turn Meter and all other Rebel or Ewok allies gain half that amount.
While in Territory Battles: Rebel and Ewok allies gain an additional 20% Accuracy, Evasion, Max Health, Potency, and Tenacity for every Ewok or Rebel ally (excluding General Solo). In addition, Ewok and non-Droid Rebel allies gain Offense equal to 20% of their Max Health, and Droid Rebel allies gain 100 Speed. Whenever a Rebel or Ewok ally uses their basic ability during their turn, all other Rebel or Ewok allies are called to assist (limit once per turn).
Unique: Sorry About the Mess
Rebel and Ewok allies are immune to Daze. General Solo has +40% Critical Chance, +40% Critical Damage, and gains Max Protection equal to 40% of his Max Health.
Whenever a Rebel or Ewok ally deals damage to an Off Balanced enemy, General Solo recovers 8% Protection and gains 8% Turn Meter. If General Solo is in the allied Leader slot, this Protection recovery is doubled and he reduces the cooldowns of Ewok Tank and Healer allies by 1 when Taunt is dispelled from him and when he is defeated.
If the allied leader is Leia Organa at the start of battle, General Solo gains Keen Stratagem until the end of battle and Jedi Tank allies gain Taunt for 2 turns at the start of each encounter and whenever a non-Tank Rebel ally falls below 80% Health.
Off Balance: Lose 10% Health and 10% Turn Meter if damaged by an attack.
Team Suggestions:
Team 1:
- General Solo (Leader)
- C-3PO
- Teebo
- Ewok Elder
- Ewok Scout
Team 2:
- Leia Organa (Leader)
- General Solo
- R2-D2
- Captain Drogan
- Old Ben Kenobi