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dosman2233's avatar
dosman2233
Seasoned Ace
6 months ago

General Solo Character Kit Concept

Inspiration:
- After being rescued from Jabba the Hutt and before the Battle of Endor, Han Solo was promoted to General and led the Strike Team down to the forest moon.
- We still don't have a version of Han from 'Return of the Jedi'; we have two versions of Leia, the version of Luke and a version of Lando from that movie, but still no Han.
- His abilities are taken from his appearance in 'Star Wars: Battlefront II (2017)'

Unit Name: General Solo
Relic Amplifier: Camouflaged Trench Coat
Affiliation: Light Side, Attacker
Tags: Leader, Rebel, Rebel Fighter

Attacks and Abilities

Basic: A Good Blaster
Deal Physical damage to target enemy and inflict Accuracy Down for 2 turns. If it’s General Solo’s turn, deal damage 2 more times. Otherwise remove 20% Turn Meter.

Special 1: Shoulder Charge (Cooldown: 4)
Dispel all Buffs, deal Physical damage based on General Solo’s Max Health instead of his Attack damage, and inflict 3 stacks of Off Balance on target enemy for 2 turns. If that target had no Protection, this attack deals 40% more damage and ignores Armor.

Special 2: Big Bang (Cooldown: 4)
Deal Physical damage to target enemy and inflict Stagger and Burning for 3 turns. Deal 20% less damage to all other enemies and inflict Stagger for 1 turn. When Stagger expires from an enemy, they become Confused and Off Balanced for 3 turns, which can’t be evaded or resisted. All Rebel or Ewok allies gain Critical Chance Up and Critical Damage Up for 3 turns.

Leader: Strike Team
Rebel and Ewok allies gain 20% Accuracy, Evasion, Max Health, Potency, and Tenacity. At the start of each encounter or whenever another Rebel or Ewok ally gains Stealth, General Solo gains Taunt, Critical Hit Immunity, and Evasion Up for 2 turns. Whenever a Rebel or Ewok ally evades an attack or scores a critical hit, they gain 8% Turn Meter and all other Rebel or Ewok allies gain half that amount.

While in Territory Battles: Rebel and Ewok allies gain an additional 20% Accuracy, Evasion, Max Health, Potency, and Tenacity for every Ewok or Rebel ally (excluding General Solo). In addition, Ewok and non-Droid Rebel allies gain Offense equal to 20% of their Max Health, and Droid Rebel allies gain 100 Speed. Whenever a Rebel or Ewok ally uses their basic ability during their turn, all other Rebel or Ewok allies are called to assist (limit once per turn).

Unique: Sorry About the Mess
Rebel and Ewok allies are immune to Daze. General Solo has +40% Critical Chance, +40% Critical Damage, and gains Max Protection equal to 40% of his Max Health.

Whenever a Rebel or Ewok ally deals damage to an Off Balanced enemy, General Solo recovers 8% Protection and gains 8% Turn Meter. If General Solo is in the allied Leader slot, this Protection recovery is doubled and he reduces the cooldowns of Ewok Tank and Healer allies by 1 when Taunt is dispelled from him and when he is defeated.

If the allied leader is Leia Organa at the start of battle, General Solo gains Keen Stratagem until the end of battle and Jedi Tank allies gain Taunt for 2 turns at the start of each encounter and whenever a non-Tank Rebel ally falls below 80% Health.

Off Balance: Lose 10% Health and 10% Turn Meter if damaged by an attack.

Team Suggestions:

Team 1:
- General Solo (Leader)
- C-3PO
- Teebo
- Ewok Elder
- Ewok Scout

Team 2:
- Leia Organa (Leader)
- General Solo
- R2-D2
- Captain Drogan
- Old Ben Kenobi

5 Replies

  • dosman2233's avatar
    dosman2233
    Seasoned Ace
    6 months ago

    Just like Jedi Knight Luke Skywalker and General Lando Calrissian, General Solo's abilities are taken from 'Battlefront II'

  • Overall I like the idea's on this kit. But I do have some problems with it. For example: Synergy with Leia Organa. She has a few interesting quirks in her kit. Namely: Allies gain Mastery when enemies attack out of turn and she makes all units on the field (enemies and allies) immune to cooldown manipulation of any kind. So yeah. Daze isn't a good debuff for a Leia Organa team and the cooldown manipulation in the unique will literally do nothing. I also thing the Stagger and Assist call on the first special shouldn't be there. I Shoulder charge doesn't feel like an assist call ability to me and if you are gonna stagger then while also calling assists, you might as well just remove 100% Turn Meter. The Stagger feels unnecessary.

    Finally, We currently have 8 Ewoks in the game. If we include C-3PO and General Solo, that makes it possible to make 2 Ewok teams. That's a lotta fun to be honest. But this kit doesn't fully take advantage of that. Especially the lead, which prefers a full Rebel team because of how powerful the Speed is compared to everything else (and also because neither Ewok Tank wants to be Taunting at the start of battle). Also the TB omicron isn't that good to be honest. Enemies in TB hit hard so it's very likely your team falls before the enemies do, especially since Ewoks aren't verry durable. So bonusses only when enemies are defeated that don't carry across encounters, are likely not gonna help all that much.

    Thus, I decided to take some time to design a bit of a rework for him. While designing, I mostly focused on 2 possible teams: 
    Team 1: General Solo (Lead), C-3PO, Teebo, Ewok Elder, Ewok Scout
    Team 2: Leia Organa (Lead), General Solo, R2-D2, Captain Drogan, Old Ben

    Unit Name: General Solo
    Alignment: Light Side
    Categories: Attacker, Leader, Rebel

    Basic: A Good Balster
    FINAL TEXT: Deal Physical damage to target enemy and inflict Accuracy Down for 2 turns. If it’s General Solo’s Turn, deal damage 2 more times. Otherwise remove 20% turn Meter.

    Special 1: Shoulder Charge (Cooldown: 3)
    FINAL TEXT: Dispel all buffs, deal Physical damage, based on General Solo’s Max Health instead of his Attack Damage, and inflict 3 stacks of Off Balance on target enemy for 2 turns. If that target had no Protection, this attack deals 40% more damage and ignores Armor.

    Special 2: Big Bang (Cooldown: 5)
    FINAL TEXT: Deal Physical damage to target enemy and inflict Stagger and Burning for 3 turns. Deal 20% less damage to all other enemies and inflict Stagger for 1 turn. When Stagger expires from an enemy, they become Confused and Off Balanced for 3 turns, which can’t be evaded or resisted. All Rebel or Ewok allies gain Critical Chance Up and Critical Damage Up for 3 turns.

    Leader: Strike Stream
    FINAL TEXT: Rebel and Ewok allies gain 20% Accuracy, Evasion, Max Health, Potency, and Tenacity. At the start of each encounter or whenever another Rebel or Ewok ally gains Stealth, General Solo gains Taunt, Critical Hit Immunity, and Evasion Up for 2 turns. Whenever a Rebel or Ewok ally evades an attack or scores a critical hit, they gain 8% Turn Meter and all other Rebel or Ewok allies gain half that amount.
    While in Territory Battles: Rebel and Ewok allies gain an additional 20% Accuracy, Evasion, Max Health, Potency, and Tenacity for every Ewok or Rebel ally (excluding General Solo). In addition, Ewok and non-Droid Rebel allies gain Offense equal to 20% of their Max Health, and Droid Rebel allies gain 100 Speed. Whenever a Rebel or Ewok ally uses their basic ability during their turn, all other Rebel or Ewok allies are called to assist (limit once per turn).

    Unique 1: Sorry About the Mess
    FINAL TEXT: Rebel and Ewok allies are immune to Daze. General Solo has +40% Critical Chance, +40% Critical Damage, and gains Max Protection equal to 40% of his Max Health.
    Whenever a Rebel or Ewok ally deals damage to an Off Balanced enemy, General Solo recovers 8% Protection and gains 8% Turn Meter. If General Solo is in the allied Leader slot, this Protection recovery is doubled and he reduces the cooldowns of Ewok Tank and Healer allies by 1 when Taunt is dispelled from him and when he is defeated.
    If the allied leader is Leia Organa at the start of battle, General Solo gains Keen Stratagem until the end of battle and Jedi Tank allies gain Taunt for 2 turns at the start of each encounter and whenever a non-Tank Rebel ally falls below 80% Health.

    This was a fun kit idea, both to read and to redesign. Hope the feedback helps.

  • dosman2233's avatar
    dosman2233
    Seasoned Ace
    4 months ago

    That's the point of the kit; fun. And causing chaos on the battlefield.

    The Confuse mechanic feels like a direct reference to Han tapping a Scout Trooper on the shoulder and leading him into an ambush.

    I hope no-one complains about a sixth version of Han Solo when he's like this.

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