Forum Discussion
4 years ago
"MF6076;c-2336873" wrote:
They've kept the grind exactly the same as the last conquest and many have soaked that in as a good thing.
This mode is still a huge time sink. They've also supercharged the Hard Path. There's nothing fun about taking one of your GL's into a battle to never take a turn. This is from the middle of sector 3 onwards.
Release the enemy stats.
But the grind is definitely not exactly the same. I've spent fewer crystals on refreshes and my progress is approximately double what it was at this time during the last conquest. I play conquest once a day on this one where I had to log in two or three times a day on the last one to manage stamina. If your GLs aren't getting to take a turn you're using the wrong GL to counter the enemy team.
It's still a time suck - but I'm not finding it nearly as frustrating as previous conquests. They dialed it back and I'm really grateful. I have guild mates that refused to engage before but are having fun with this one. That's certainly not because the Tie Interceptor is so appealing (even though I'll be glad to have it). It's because this conquest is dangerously close to being fun.
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