Forum Discussion
4 years ago
Question: is the goal for Conquest to make it so that it's as obnoxious and un-fun as galactic challenges are? What was FUN about conquest was that the modifiers varied. However I'm struggling now to see any difference between Geonosians, Ewoks, Old Republic at all, thanks to the modifier that in all their wisdom CG has decided to spam the event with.
For a mode whose stated goal was for me to use my roster's depth, we seem to be at the GC standard once again of only use your best toons no matter what. And it's all down to one specific modifier that apparently every opponent in conquest simply HAS to have. I'm now into sector 4. in sector 1 I used 8 different teams. in sector 3 I could only use 3. And I'm someone who tries to NOT use my GLs. It's not even a matter of relics at this point, it's apparently about needing all my toons to be 400 speed minimum, at full stamina.
Alot of the previous problems expressed with Conquest still exist in the mode as well. two of the same team as your option to fight, no purple disks for some players and multiple purple disks for other players and of course that classic problem of multiples of the same disk on one node-
Last time Conquest was a chore. This time Conquest feels like an annoyance. The excessive use of a single modifier on the enemies is a MASSIVE part of it. Feels like all the good, fuzzy feelings created by its release have vanished in a whiff of smoke and there's nothing fun about facing the same teams 8x or more in a single sector. For a game with a massive roster of characters, it's sure not being utilized in conquest.
This mode was actually a breath of fresh air to the game, so the thought that it's already feeling stale just a few conquests in is extremely disconcerting.
For a mode whose stated goal was for me to use my roster's depth, we seem to be at the GC standard once again of only use your best toons no matter what. And it's all down to one specific modifier that apparently every opponent in conquest simply HAS to have. I'm now into sector 4. in sector 1 I used 8 different teams. in sector 3 I could only use 3. And I'm someone who tries to NOT use my GLs. It's not even a matter of relics at this point, it's apparently about needing all my toons to be 400 speed minimum, at full stamina.
Alot of the previous problems expressed with Conquest still exist in the mode as well. two of the same team as your option to fight, no purple disks for some players and multiple purple disks for other players and of course that classic problem of multiples of the same disk on one node-
Last time Conquest was a chore. This time Conquest feels like an annoyance. The excessive use of a single modifier on the enemies is a MASSIVE part of it. Feels like all the good, fuzzy feelings created by its release have vanished in a whiff of smoke and there's nothing fun about facing the same teams 8x or more in a single sector. For a game with a massive roster of characters, it's sure not being utilized in conquest.
This mode was actually a breath of fresh air to the game, so the thought that it's already feeling stale just a few conquests in is extremely disconcerting.
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