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4 years ago
"Khalysa;c-2306785" wrote:"Kyno;c-2306782" wrote:"Khalysa;c-2306778" wrote:"Kyno;c-2306772" wrote:
I think there are too many variables to try and directly compare.
Personally, I am having an easier go.
I'm glad you're having an easier go, but that doesn't mean this bug doesn't exist, and affects a lot of people, or even everyone. Complaints on Reddit, and my Guild Alliance as well. And unless CG did some stealthy changes like they usually do, this could potentially be a major game-breaking bug.
Let me clarify on why i am very certain that something is wrong:
Conquest 8:
- R6 Chewie with Tenacity sets and without CD/Offense primaries, ~7100 Offense.
- R6 Han with my regular CD set and CD Triangle, ~7300 Offense
- 0 Offensive disks except Leader's resolve (which affects my Qira only)
- No trouble triggering Swiftness with his opening vs Bad Batch, Geos, Troopers, Mandalorians, even with 70 stamina
Conquest 9:
- R6 Chewie with my best Offense/CC sets and CD/Offense primaries, ~9500 Offense
- R6 Han with my best Offense set and CD/Offense primaries, ~8400 Offense
- 1 Blue Power disk, Critical Buffs
- Can't trigger Swiftness with his opening vs Bad Batch, Geos, Troopers, Mandalorians most of the time, with 100 stamina on both Chewie and Han
I have also noticed a general increase in difficulty using all my squads vs any opponents. Using the same disks that i usually do, and i'm not counting Zealous not working properly, or Defensive Formations regenerating Protection correctly now, because i haven't been using them in this or the previous Conquest.
If the teams are further into a sector, they will have a higher sector bonus. This will make them harder.
You have noted that you changed mods, I would imagine that other stats changed due to this. PvE characters have some level of AI that controls their choices and even moves (to some extent) based on player character stats, this can cause changes to how the match will play out.
I am not dismissing anything you see, but as I said, there are many factors to consider and they can all factor into the battle.
A bug to stats would have an effect on everyone, and would be unlikely to be positive in some cases and not in others, they would all be bugged in the same direction. The game mode is fairly dynamic and each player will feel this in different ways based on all the factors at hand. If you feel yhere is a bug, please report your evidence to Answers HQ.
Understandable. The Han/Chewie thing has been tested on Sector 4, i noticed this issue when doing the Smuggler feat (which was super easy for me in C7 and 8, but extremely difficult now in C9 using the same disks), but i sensed a general increase in difficulty vs all squads across all Sectors (higher speed, tankiness, damage output on all opponents).
I'm not sure what you're implying with my mod changes, and what does the AI behavior have to do with Han not being able to proc Swiftness with his opening attack. I've considerably increased Han & Chewie's Offense and added CD to Chewie, and also added blue Power disk and Critical Buffs, and still cannot get through my target's Protection with Han's opening on 100 stamina. While in C7 and 8 i never had a problem getting through my target's Protection with Han's opening, even at 70 stamina, considerably lower Offense on mods, and using NO Offense increasing disks, on the same opponents (Geos, Mandos, Bad Batch, Troopers).
Also, how do i exactly gather evidence on this?
Interestingly, I have had no issues with the smuggler feat, except in Conquest 7.
I am saying there are many factors to consider, and that this can effect how the battle goes. One of which is where in the sector they are, which would increase stats making it harder to plow through their protection.
I assume from your post that you have screen shots and numbers recorded from previous Conquests to prove that something is bugged, and not just different due to the factors at play. If not, I am not sure how you could prove this, but if you are convinced then you should be able to present enough information to have them look into this at some level.
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