"kalidor;c-2290468" wrote:
Huh, I completed it quickly because I enjoy doing Conquest. Even bought a few refreshes just so I could continue to play. Playing even shorter stints is directly in opposition to that. I honestly don't see the issue with people completing it quickly, those players are spending crystals to do so. I'm not sure who this benefits.
It benefits CG, because the people who rushed to complete it are likely to still rush to complete it, except now it'll cost more crystals to do that. They literally could have just put a limit on the number of energy refreshes you can do in a day, and that would have the same effect in lengthening the time of engagement with the mode. But nah that wouldn't increase the number of crystals being poured into Conquest so of course they didn't do that.
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I'm going to try to reserve judgement on the rest of these changes until we actually see how the Conquest plays out, but my first instinct is that these changes are bad. And none of the other changes they introduced to "compensate" come anywhere near actually compensating for those bad changes. ABs simmable? I love it. Should have been introduced long ago but whatever. But that won't make up for the amount of time that they're now asking for in Conquest. Data disks no longer requiring currency to swap out? Great! Too bad it'll be swappable with energy instead and now they're making energy more valuable than before. With CG it's always one step forward, ten steps back. That's not progress