"Morgoth01;c-2290515" wrote:
"Kyno;c-2290417" wrote:
"Morgoth01;c-2290409" wrote:
More energy pr battle also mean that without refresh, we will have fewer battles pr day, and thus toons will recover more stamina between each battle = less incentive to have a broad roster as you can more heavily lean into fewer teams. Fewer battles pr day would also mean less time spent in conquest, but they stated that with the increased time commitment, they will reduce time elsewhere (and thank you for that), but to me all this indicates that CG expect players to have to spend crystals with the changes.
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This will likely mean more feats, so while you say less battles and relying more on fewer teams, what is more likely to happen is you will need more teams just to do feats and the smaller your roster, the more refreshes (energy and stamina) will be needed to get the new feats.
That is my take on the more time commitment needed.
True that feats can be designed to reward (or demand) broader rosters. However it still stands that CG say people spend too little time on conquest, while limiting the (free) available battles pr day. It does seem counterintuitive.
While we are on the topic of feats, if they increase energy cost and keep feats that cannot be done without replaying the same battles, they are just really doing us a disservice. I have to admit that by the end of conquest I'm usually tired of it, mainly because of feats that require me to do 20 battles in a zone with 15 nodes, that's not fun and engaging, that's just repetitive. And will cost crystals to complete going forward, by the sound of it.
@Kyno I just read through the feats and you are absolutely correct that the feats so reward a broad roster, with the very specific faction demands.
However it is equally clear that my tinfoil hat theory from my first post doesn’t need tinfoil.
CG decreases the amount of free battles we have while steeply increasing the combats needed for full rewards = pay crystals or get left behind.
They could just come out and say that conquest require to few crystals for the average player, rather than a poorly made up excuse.