I have to agree with most of the above posts. I like the idea of conquest but in some ways it is just a extended drawn out challenge mode that makes you wait longer for the rewards. But my major complaint as mentioned above is that I think the "Normal" mode is far from it! It is a mode catered to those that have spent money or are spending money freely. If the levels are not changed then please consider offering a option either once or maybe 3 times through that season to allow the player to at least steps back a battle and offer a different direction path for the player. Also as mentioned above the first season I got to sector 3 but then got stuck in a battle and could not progress and was forced to sit and wait for several days not able to play or enjoy the mode. This season the same but worse, battle in sector 2 and stuck with 9 DAYS to wait. I have thrown everything and still can't progress. Not a whole lot of fun and really making me question if I want to continue playing this game mode. I think from the comments I am not a minority voice. It seems maybe the normal mode may need to be nerfed slightly. Let the high level players get challenged in the hard mode and give the normal level players something to work for once we make it to hard mode. For most of the normal mode to be filled with mostly relic level characters to battle against and I do not have a single relic character seems a bit unfair and a waste of time and again no fun at all. Please look into adjusting this mode to be a bit more fair or options again to allow forgiveness for maybe a poor path choice stuck in.