"DarjeloSalas;c-2382369" wrote:
"Engage;c-2382366" wrote:
"PeachyPeachSWGOH;c-2382363" wrote:
"Engage;c-2382356" wrote:
"DarjeloSalas;c-2382350" wrote:
"Engage;c-2382343" wrote:
"TVF;c-2382341" wrote:
The proof is in game.
Then show it to me. Send me a screenshot of enemy stats in Conquest. I'll wait.
There is no logic behind what you're claiming because unless you are a developer then you wouldn't be allowed to reveal that sort of stuff on there forums if it wasn't part of an official announcement.
Can you show me proof they’ve changed the stats?
The proof is in the fact that the gameplay has gotten harder for the teams I have been using all along and the only explanation for it is the stats I cannot see.
That's not necessarily the only explanation. Maybe you found different disks.
None of the disks affect speed unless it's in favor of my characters *after* they attack. Before they make a single move the variables should be the exact same as they were before.
Really? But disks can have a huge impact before your characters move, limiting your explanation to speed and speed alone is ignoring the majority of the interaction of disks
- They can inflict the enemy with debuffs just because they took a turn.
- They can massively increase your characters’ endurance and ability to withstand the opening barrage
- They can actually partially heal your characters when they take damage.
And I repeat: you’re the only person I’ve seen insisting that Conquest is harder this time than before. Everyone else recognises that the difficulty is unchanged. How do you explain that?
My case and point exactly: https://swgoh.gg/p/343174317/characters/
I find it so very hypocritical that someone who has nearly everything unlocked and is working on their 7th GL could come on here and pretend that you're playing on the same level as me.