"DarjeloSalas;c-2382527" wrote:
"Engage;c-2382466" wrote:
"DarjeloSalas;c-2382462" wrote:
"Engage;c-2382461" wrote:
"DarjeloSalas;c-2382460" wrote:
Right - you need to work on your details @Engage
Conquests come in sets of 3, not in pairs. If you’d been playing every conquest, you’d see that.
So what you're saying is that the next Conquest will be more of the same? This is totally nuts.
Is there a chart somewhere online comparing the different conquests?
I’m astonished that you think they’ve been coming in pairs and that them coming in sets of 3 is a surprise to you. It doesn’t do the credibility of your assertion that the difficulty changes every other conquest much good.
https://swgoh4.life/conquest/
This might have an archive for previous conquests. His YT channel definitely will.
Thanks for the info.
One thing that might contribute to the confusion of Conquest changes. Is when you notice that some conquests will queue or have a timer right after one finishes or a short pause before the next set. I never notice changes during the ones that are paired up. I almost always notice something different in the enemy mechanics on the events that have a month in between with no timer.
I’m really sorry, but I have no idea what you’re talking about.
Conquest is a monthly event, and for the most part has been starting on a Monday, lasting 2 weeks, then we wait 2 weeks until the next one which also starts on a Monday. There have been occasional interruptions / alterations to this cadence.
Here’s the details on start dates of the last 8 conquests:
Swolo2: Mon 5 Sept
Swolo1: Mon 8 August
Malgus3: Mon 11 July
Malgus2: Wed 15 June
Malgus1: Wed 4 May
TIE/In3: Mon 4 April
TIE/In2: Mon 7 March
TIE/In1: Mon 7 Feb
Do you see that your claim that “some conquests will queue(?) or have a timer right after one finishes” is far removed from reality? Do you see that your talk about conquests being “paired up” is a product of your imagination?
As for your talk about the timer - I went through my guild’s announcement channel and for absolutely all of the conquests listed above there’s a screenshot of the timer in the days before the conquest went live.
I didn't notice that they came in 3s because I don't focus on the achievements as much. I don't start to notice a pattern and make a strategy until the Conquest just before they change things. I find the amount in a set of Conquests to not be enough to earn rewards or try to develop any meaningful strategy.
You see, this is where I have the biggest problem with this thread in general.
By your own admission you don’t develop any meaningful strategy to succeed at conquest. It’s also very clear you have a paper thin grasp on how Conquest actually works and is scheduled and how and when the different themes of each set of conquests changes.
Yet, despite these shortcomings, you expect players who do know how Conquest works and work hard on developing a strategy for each set of Conquests to believe without question your assertion about the difficulty you experience being definitely caused by CG tinkering with stats?
By far the most likely conclusion for why you’re struggling with this particular set of conquests is the removal of a disk you said you’ve always used in the past. That, and of course the new sector boss/mid-boss battles being challenging.
The sector bosses and mid bosses are the only thing fun about conquest. The stupid rule changes to make players waste energy are not.