Amazing feedback in this thread and glad to see Doja already mentioned some known issues (like clarifying that you need 5 units for a "full squad"). I wanted to compile my feedback here in case devs didn't hear/see the feedback I provided during my livestream yesterday and in my summary video today.
Before giving the feedback, just wanted to say overall I had a blast with this game mode and during my 100% run yesterday I did not even realize how much time flew by. Solid 9/10 game mode for me with a bright future. However, I really believe this feedback can take this game mode to 10/10.
1) If I can only choose one thing to get changed, it would be to add one more tier below normal difficulty as an "easy" tier. Conquest is so close to be something for all to enjoy. As of now, it may be discouraging or unenjoyable for those with low GP rosters. Also, seeing how fun this game mode is players who are getting to level 85 want to be able to experience the fun of this game mode. I would think an easy mode would be an easy slam dunk so Conquest is a new player, mid game player, and end game player mode to enjoy.
2) The rest of my gripes are mostly UI design. By far, the biggest UI issue is a lack of feat tracker while in battle. More importantly, tracking feats specific to boss battles. This problem is a known UI request already since we have asked for it in Galactic Challenges. It is discouraging going into a boss battle and having to guess and hope you are actually making progress on a feat or completing the battle and realizing you did not complete the feat at all. Feats like recover 300,000 health or remove 700% turn meter is quite difficult to mentally track. Especially when energy is involved for an attempt, it is discouraging to win a battle but not complete a feat because you have no indication on your feat progress.
3) Would be great to click on an enemy before entering battle to see stats like speed. As in #2, it feels like I have to guess and hope what the stats are.
4) Rewards look fantastic but I implore you to remove gear like MK IV Carbantis/Stun Guns out of the prize pool for crates higher up. If you do implement an "easy" mode, gear like that is more valuable to new rosters but not for later crates in normal and hard mode.
5) Data disks are so much fun but a little cumbersome to manage. Right now it is impossible to see what a data disk does unless you temporarily equip it to read its effects. At minimum, it would be helpful to be able to click and hold on a data disk to read its effects. This feedback also applies for consumables too.
6) At times I want to revisit wandering scavengers to seek out stim packs, however, it is a tad annoying having to physically go back into each sector to see their inventory. Is it possible to create a tab somewhere in the main menu UI that reveals all of the items from the scavengers you reached?
7) I will wait to see how people feel about the frequency and length of conquest but I would love to see conquest happen twice a month. The rewards are great and helpful for rosters to grow.
8) This is not necessarily feedback but I saw in your developer interview with SWGoH Events that you are able to acquire Razor Crest shards outside of crates by visiting the merchants/scavengers throughout the sectors. Upon completing Conquest yesterday, I did not see Razor Crest shards once. Not sure if that is intended, maybe I had bad luck, or something is wrong.
9) This did not bother me as much but feedback viewers shared with me is although it is not too expensive to move data disks for 5 Conquest credits, it is slightly annoying. I understand you want us to feel a little "pain" when it comes to data disks so we are more tactical and selective with them but maybe it is worth considering using normal credits as the "tax" to remove data disks.
10) This is probably the more controversial feedback, I saw a lot of feedback regarding ships being integrated into conquest. Not sure if that is ever a plan in the future of Conquest but something to consider to help make ships a more "loved" aspect of SWGoH.
11) Not sure if this game mode will ever get boring but time will tell after a few of these Conquests go by. Worth always keeping this in mind by mixing things up with new rewards and interesting big battles. Think of mini "raid" bosses where you have to take down a much smaller version of the Sith Triumvirate, AAT, or Rancor raid. For example, the very last boss in Sector 5 can maybe be a copy of the Sith Trio in P4 from the Sith Raid or maybe a crazy powerful Vader like we saw at the end of Rogue One, or maybe the AT-ST similar to the Ewok event. Just so we have some variety and it is not just "here is another team to fight".
That is all I can think of right now but for sure those first few points I think are the most important for the continuing success of this game mode and its enjoyment! I basically saved you the time needed to watch my video but in case you still want to see it to hear me elaborate more you can find it here -
https://youtube.com/watch?v=L_yvCFVO2MI&t