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2 years ago
"AlexanderG;c-2441485" wrote:"Hortus;c-2441479" wrote:
SLKR with Daka-Zombie cheese makes this fight jokingly easy (even before nerf) and allows Cere feat as well. But well, limiting the very first miniboss to very narrow list if teams just to pass it isn't look good.
And I think that's rhe thing. Let's take a player with 5 mill GP, a couple of GLs maybe, who has been doing hard mode Conquest for a year. They might not have got the red box in the past, maybe middling or gold and finish most or all sectors. Going into this one, that's their expectation and not an unreasonable one in my view.
If the spike in difficulty is intentional then it doesn't seem to have been communicated and our hypothetical player could be stuck with only 2 data discs, just halfway through sector 1. Harsh.
Exactly. If they already expect players to have very specific characters and GLs in the first half of Sector 1, then I am sure not even half of the players playing hard Conquest will be able to succeed. Not everyone has 10M GP and all GLs and characters.
This is absolutely ridiculous and if it is their intention to up the difficulty this much so they can sell Consumables that last only 1 battle for the same price as before and if they intend that Conquest is only playable with using Consumables, I will no longer play Conquest. It is already a lot of crystals to buy the refreshes and I will not spend even more for Consumables that make poof after one! battle. Even if they would still last 4, NO THANK YOU! Nevermind the fact that it would also mean that you need the disc that boosts the Consumables and there is no guarantee that you get it, thanks to the stupid random factor.
Conquest was already a huge slog, made even worse by the feats in this one... if the difficulty rise is really intended like this with the Bosses, I will have lost any interest that was left to play this mode. And I know I am not alone
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