Forum Discussion

Straegen's avatar
3 years ago

Conquest Variety

Can CG please stop making Conquests with so many overlapping feats that require a handful of teams? The game is supposed to be fun... forcing players to use the same teams over and over in Conquest to complete feats is about as fun as a root canal.
  • "melvinator_45;c-2376718" wrote:
    "I_JnK_I;c-2376491" wrote:
    "Straegen;d-258036" wrote:
    Can CG please stop making Conquests with so many overlapping feats that require a handful of teams? The game is supposed to be fun... forcing players to use the same teams over and over in Conquest to complete feats is about as fun as a root canal.


    IF you have more ideas for feats that are on topic and dont get cleared too easily, you may state them here ____


    How about "Score a critical hit in a battle with 150 different characters"?


    And that is on topic?
  • "Ultra;c-2376707" wrote:
    its like an AI generated this post using all the anti-swgoh buzzwords


    And we love your witty banter
  • Whatelse73's avatar
    Whatelse73
    Seasoned Veteran
    I forgot to add, stop adding that STUPID LAZY garbage TM Loading to every team! My LV team gets to ultimate before my team even takes a turn on some nodes because your overprepared garbage on some nodes has 500% or more TM loading.

    It's dumb, lazy, and ridiculous. I shouldn't have to use GL's on every node because you can't come up with anything better than, "Let's have the defense take 14 turns before their team because that'll be fun and challenging!" Even still, some of my GL's are getting stomped on nodes in sector 5.

    Facing a grand inquisitor team in sector 5 and my JML, Rey, and LV teams were all demolished by that team. Why isn't the player version even half as good as that conquest GI team? You know, the team you pumped up and made such a big deal out of to motivate players to work on? Has its uses, but not anywhere near the level of ability you made us perceive it would have. Adding a team to conquest that can stomp out GL's easily is pretty offensive.
  • "NicWester;c-2376731" wrote:
    "I_JnK_I;c-2376729" wrote:
    "melvinator_45;c-2376718" wrote:
    "I_JnK_I;c-2376491" wrote:
    "Straegen;d-258036" wrote:
    Can CG please stop making Conquests with so many overlapping feats that require a handful of teams? The game is supposed to be fun... forcing players to use the same teams over and over in Conquest to complete feats is about as fun as a root canal.


    IF you have more ideas for feats that are on topic and dont get cleared too easily, you may state them here ____


    How about "Score a critical hit in a battle with 150 different characters"?


    And that is on topic?


    I think you mean “on theme,” as in the feats should fit into the theme of the conquest. No judgement from me, I’m assuming English isn’t your first language so the nuance between a theme and a topic might not be there for you!

    That said, I think they could do some good thematic feats that benefit Resistance without making it impossible for non-Resistance teams. Something like “Inflict 500 Exposes” since Resistance can expose train like no other team—over the course of two weeks other teams should be able to get it done, but absolutely for sure a Resistance team could. Not sure about First Order—maybe something like “Gain advantage 500 times?”

    Personally, I like the feats we have for this one even though I know I won’t get them all. But I would also like to see broader, more faction-influenced feats instead of faction-contingent ones.


    It is not indeed.

    Hasnt the advantage quest been there already? Like in a sector feat? I like the idea tho. Could ease up clearing more at a time.
    My idea is having a counter for assist calls. Although it would have to be a terribly high number