"NicWester;c-2376731" wrote:
"I_JnK_I;c-2376729" wrote:
"melvinator_45;c-2376718" wrote:
"I_JnK_I;c-2376491" wrote:
"Straegen;d-258036" wrote:
Can CG please stop making Conquests with so many overlapping feats that require a handful of teams? The game is supposed to be fun... forcing players to use the same teams over and over in Conquest to complete feats is about as fun as a root canal.
IF you have more ideas for feats that are on topic and dont get cleared too easily, you may state them here ____
How about "Score a critical hit in a battle with 150 different characters"?
And that is on topic?
I think you mean “on theme,” as in the feats should fit into the theme of the conquest. No judgement from me, I’m assuming English isn’t your first language so the nuance between a theme and a topic might not be there for you!
That said, I think they could do some good thematic feats that benefit Resistance without making it impossible for non-Resistance teams. Something like “Inflict 500 Exposes” since Resistance can expose train like no other team—over the course of two weeks other teams should be able to get it done, but absolutely for sure a Resistance team could. Not sure about First Order—maybe something like “Gain advantage 500 times?”
Personally, I like the feats we have for this one even though I know I won’t get them all. But I would also like to see broader, more faction-influenced feats instead of faction-contingent ones.
It is not indeed.
Hasnt the advantage quest been there already? Like in a sector feat? I like the idea tho. Could ease up clearing more at a time.
My idea is having a counter for assist calls. Although it would have to be a terribly high number