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Rubberboy351's avatar
Rubberboy351
Seasoned Vanguard
2 years ago

Conquest

Well I won’t be buying the conquest pass. This’ll be the first time I won’t buy it. Fix the enemy teams difficulty and I’ll purchase it. Simple as that. 🤷🏻‍♂️

18 Replies

  • "zeroeffort;c-2451124" wrote:
    I agree, not just the messed up ramping they rolled back, but overall. No reason full r8+ GL teams should be getting wiped out. Conquest is manditory if you want to progress, yet its a chore and every time it rolls around, i KNOW i have to do it, but it creeps in the back of my head to just uninstall and walk away. Its not fun, its not engaging. Facing teams that outspeed a 550+ speed slkr or take ten+ turns in a row and just delete a beefy tank. It sucks. its not fun. I will never spend another dime on this game until something is done about it. If people want mega challenges, they already get that in PVP where the best of the best and toughest squads will always be.



    Interesting choice of handle, makes one wonder….
  • "zeroeffort;c-2451124" wrote:
    I agree, not just the messed up ramping they rolled back, but overall. No reason full r8+ GL teams should be getting wiped out. Conquest is manditory if you want to progress, yet its a chore and every time it rolls around, i KNOW i have to do it, but it creeps in the back of my head to just uninstall and walk away. Its not fun, its not engaging. Facing teams that outspeed a 550+ speed slkr or take ten+ turns in a row and just delete a beefy tank. It sucks. its not fun. I will never spend another dime on this game until something is done about it. If people want mega challenges, they already get that in PVP where the best of the best and toughest squads will always be.


    Could it be that you're selecting the wrong counters? I don't have any full R8 GL teams - most of my GLs are R7 and most of their companions are minimum relic levels. In a whole conquest I'll have at most 4 or 5 battles that take more than one attempt and that's usually because I picked the wrong counter. Also, I play almost all my conquest battles on auto. I feel like maybe you need a different strategy - a different disk setup maybe? Something seems off if you're having that much trouble with teams that strong. Are there any particular fights that you're struggling with? Maybe we can help?
  • Most people dont want help, they just want to complain.
  • Mohrg's avatar
    Mohrg
    New Hotshot
    2 years ago
    I can normally pick through, the issues come regularly with the rebel modifier, watching Sabine or Ezra take turn after turn until they kill a toon, you can't out speed them because even at 550 speeds you are 2-3 turns behind. Those are amazingly frustrating matches.
    I'd love a disc that gives TM every time the enemy gets a turn, that would make more teams viable.
    Also the 40 battles with X faction then not finding teams they can counter, or this time round getting Imperial troopers on 12 of 15 nodes when I need to use Nightsisters to apply plague in sector 2 (still working through this sector). I know the answer is blitz through with things that work and clean up feats after but the stamina makes that difficult (20 wins with my G10-12 Phoenix who need to be at 100% to win realistically).
  • "Mohrg;c-2451156" wrote:
    I can normally pick through, the issues come regularly with the rebel modifier, watching Sabine or Ezra take turn after turn until they kill a toon, you can't out speed them because even at 550 speeds you are 2-3 turns behind. Those are amazingly frustrating matches.
    I'd love a disc that gives TM every time the enemy gets a turn, that would make more teams viable.
    Also the 40 battles with X faction then not finding teams they can counter, or this time round getting Imperial troopers on 12 of 15 nodes when I need to use Nightsisters to apply plague in sector 2 (still working through this sector). I know the answer is blitz through with things that work and clean up feats after but the stamina makes that difficult (20 wins with my G10-12 Phoenix who need to be at 100% to win realistically).


    If you get Captain Rex fast enough to out speed Bad Batch on the sector 1 bonus node you can hit it 2-4 times per day. Mine is 290 but I think you can go as low as 260 and still get the first turn. With the right disk setup this battle is over in a few seconds and Bad Batch never gets a turn. Volatile Accelerator and two Amplify Agony should do it.
  • "Mohrg;c-2451156" wrote:
    I can normally pick through, the issues come regularly with the rebel modifier, watching Sabine or Ezra take turn after turn until they kill a toon, you can't out speed them because even at 550 speeds you are 2-3 turns behind. Those are amazingly frustrating matches.
    I'd love a disc that gives TM every time the enemy gets a turn, that would make more teams viable.
    Also the 40 battles with X faction then not finding teams they can counter, or this time round getting Imperial troopers on 12 of 15 nodes when I need to use Nightsisters to apply plague in sector 2 (still working through this sector). I know the answer is blitz through with things that work and clean up feats after but the stamina makes that difficult (20 wins with my G10-12 Phoenix who need to be at 100% to win realistically).


    You can win 10 times in a row with Phoenix in the node that has Vader+Wampa, just need a certain disk setup
  • the rebel modifier, watching Sabine or Ezra take turn after turn until they kill a toon,


    There are teams that are immune to crits. Hux and JMK provide their respective squads crit immunity.

    And inquisitors with Reva lead + Amplify Agony + VA will allow you to beat almost anything easily. (The enemy gains 6 purge before anyone mores, which applies 6xAA damage while everyone is still at 0 TM. Then VA applies at least 12 dots (2 per purge) causing 12xAA damage. Even if you don't have an extra AA disk or a Blue VA disk and that's where the cycle ends, some of the enemy will be out of protection and into health damage. (The way I play it with 2xAA disks you usually have some of the enemy with only 1 health left before anyone moves.) Then GrandInq gets a bonus turn and uses his AoE. 7S can then heal and grant Crit Immunity if you have Ruthless Swiftness and if any enemies are left alive.

    There are probably others I'm not thinking about just now, but between FO, JMK, and Reva-Inqs you have enough options that you can focus on one and have it ready for next conquest.

    Oh, and Rey as well. She doesn't provide crit immunity, but the provides damage immunity when you hit yellow health, so people can get knocked low before you move, but they can't die before you move.

    There are probably a bunch of other solutions people have come across, but those have all worked for me.

    As for 20 wins with Phoenix, yeah, that's not terribly easy without Captain Rex, but he's required in the squad anyway, and if you have the kyros to get him up to g10 or so, and if you can get the VA + AA + RS combo going, you only need one fast Phoenix toon to obliterate the Sector1 DC node before BB gets a turn. The g10 is just for insurance, but also adds some speed to him from certain gear pieces.

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