9 years ago
Credit Crunch
Sitting on ~4 MM in promotions...not spending 1 penny on credit packs. I already paid for the shards.... This needs to change. 7* - Mace, Rex, Phasma 6* - Clone Searge 4* - NS Init, Han, Resistan...
"Starjumper;183039" wrote:"m0rality;182995" wrote:"papnwors;182729" wrote:"Qeltar;182269" wrote:"MackemSLAM;182139" wrote:
Getting the shards and gear is hard enough and expensive enough. Not being able to use them once you have them is just frustrating, and the prohibitive costs of maxing out (already expensive) characters does nothing for diversity and experimentation.
Agreed.
I don't spend real-world cash on non-premium currency in mobile games. Ever.
Make no mistake (and don't listen to bogus "entitlement" claims) -- they deliberately created this situation with multiple moves to reduce credit availability:
- Removing the ability to sell gear with no valid reason (and it was claimed they did this because "they needed the space in the UI", which if true, was obviously not anything imminent).
- Making the credit event 6x worse rather than making it better as they implied they would.
- Reducing the net effect of bonus multipliers even if you buy credit packs.
It was all done on purpose, and entirely to try to squeeze even more money out of a game where they are already making a fortune. Pure, unbridled greed, nothing more, nothing less.
Requoted for absolute truth. Honestly people who disagree either feel like suckers for spending money on credits or just aren't high enough level to understand the problems.
As other have stated and I am in the same boat that people will pay less and less for crystals to unlock toons that just sit there staring at you because you can never afford to level them. Chromium packs have become absolutely useless.
You can unlock them, and sacrifice actually getting some tangible progression but who who do that and neglect a toon of higher level for weeks on end? It's blatantly stupid and it's bad game design, end of story.
^^^ Another sensible post. The credit crunch is causing people to stop spending money on packs/crystals instead of buying credits. They won't increase their spending. Without credits the crystals are useless, so they DECREASE spending on the game....definitely not what we or EA want. We all want a healthy game.
The problem with this theory is that people ARE spending money on credits. Basically there are people on the forums who aren't happy with the credit price/credit increase but for some reason they seem to think they are in the majority.
I do agree - those that won't buy credits in turn won't buy packs but I think it's still likely they'll get the energy refreshes however there are also people who will pay or those who are f2p and will just farm the credits as intended.
I can speak for EA nor have I seen their numbers or projections but I imagine that they are seeing sales of credits/crystals/packs in the right areas for their business model. I also imagine those upset with credits for whatever reason make up a very, very small minority in relation to the number of players on their global market